Are there any caps on stats?

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Are there any caps on stats?

Postby fitrandiddle » Sun Jan 30, 2011 10:11 pm

Since I searched the subject of "caps" and found exactly no results, I figure I'll start this thread.

Can your various skills like unarmed, cooking, survival, etc. be raised infinitely? I heard there was some deal stopping any more raising from being effective once they hit 200, how does that work?

Does it apply to combat? The death or glory ability relies on the difference between combat skills, would a 250 unarmed combatant have the advantage over a 200 unarmed one? or does the game not even register anything after 200?
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Re: stat caps

Postby cobaltjones » Sun Jan 30, 2011 10:12 pm

The only stat currently capped is survival and that's basically only an effective cap at 200 (you can keep raising it past 200 but it won't do anything).
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Re: stat caps

Postby LinkR » Sun Jan 30, 2011 11:23 pm

As stated: the only thing you need to worry about is the survival cap. However, you never want to bother pumping up skills that you have no realistic need for. Like pumping 50 farming when your current place has 20 Q soil. The same case can also be said for combat skills. You can and should pump it as high as you can, but realistically don't do it more then you think others have theirs. It's kind of like being the strongest man in the world. Why bother training when you are already the best?
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Re: stat caps

Postby Grog » Mon Jan 31, 2011 12:18 am

Like pumping 50 farming when your current place has 20 Q soil.

from what i read from loftar it still would make sense. you get the range of [-5,+2] on crops beeing better q of the soil (instead of [+/-5] on better soil). so its harder, but still possible to increase cropq beyond soilq
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Re: Are there any caps on stats?

Postby Jackard » Mon Jan 31, 2011 12:20 am

someone was saying you dont need to raise perception*exploration above 75*50 (unless you care about finding bloodsterns)
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Re: Are there any caps on stats?

Postby Oddity » Mon Jan 31, 2011 1:16 am

fitrandiddle wrote:Does it apply to combat? The death or glory ability relies on the difference between combat skills, would a 250 unarmed combatant have the advantage over a 200 unarmed one?

Certainly.
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Re: Are there any caps on stats?

Postby Skorm » Mon Jan 31, 2011 1:24 am

Jackard wrote:someone was saying you dont need to raise perception*exploration above 75*50 (unless you care about finding bloodsterns)


but what is "capped" here would be exp right ? since per helps for the ranged damage.....
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Re: Are there any caps on stats?

Postby Grog » Mon Jan 31, 2011 1:25 am

and what about cave clay, mussles and cave bulbs?
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Re: Are there any caps on stats?

Postby Skorm » Mon Jan 31, 2011 1:26 am

Grog wrote:and what about cave clay, mussles and cave bulbs?

i think what he means here is that "exp" is useless to raise, makes a lot more sense to stop at 50 and just get more per
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Re: Are there any caps on stats?

Postby Jackard » Mon Jan 31, 2011 1:27 am

Skorm wrote:
Grog wrote:and what about cave clay, mussles and cave bulbs?

i think what he means here is that "exp" is useless to raise, makes a lot more sense to stop at 50 and just get more per

yes that is what i was told, anyways
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