Silk Quality?

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Silk Quality?

Postby Girlinhat » Sun Apr 10, 2011 5:08 am

What determines it? I know how the process works... Silkmoth lays eggs. Eggs hatch on herb table. Worms eat mullberry leaves. Cocoons are boiled for filaments. What of this is capped though? Does the herb table or leaf quality matter?
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Re: Silk Quality?

Postby Niacide » Sun Apr 10, 2011 5:42 am

When the silk moth lays its eggs, the get a random +5/-5

When the eggs hat into worms they need to eat mulberry leaves, their q will got up or down based the the q of the leaves

when you boil the Cocoons the silk threads is soft capped by your sewing and farming skill along with your dexterity (sowing*farming*dex)^(1/3) the cauldron and water have no effect.

when turning filaments into thread it might be capped by sewing and dex, but i don't know. I never got mulberry leaves good enough to get high q silk threads

when you are turning the threads into silk cloth the q is effected by the quality of the loom
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Re: Silk Quality?

Postby Girlinhat » Sun Apr 10, 2011 5:45 am

So, the only actual material limit for silkworms is the leaves? After that, it's skill and post-processing...
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Re: Silk Quality?

Postby MagicManICT » Sun Apr 10, 2011 5:54 am

This was just discussed a week or so ago and I don't have the thread link, so this is from memory (and it can be bad at times).

Looms and spinning wheels are calculated into those equations. So a really high Q loom or wheel can actually improve the threads or cloth.
The eggs are softcapped by the herbalist table if I recall reading right. (I've never gotten my silk quality up high enough for the herbalist table to matter.)
The worms are hardcapped by the leaves you feed it. The most they can lose is 4 points, though, so it is possible to get higher Q silk with just q10 leaves, just really, really slow.
In several stages of the process, the product gets softcapped by the cube root of Psy*Dex*Sewing. (Believe it's spinning into thread, weaving into cloth. Not sure about final products.)
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Re: Silk Quality?

Postby Girlinhat » Sun Apr 10, 2011 6:13 am

Usually have herb tables well above leaf quality, due to the comparative time of growing flax and growing trees. I don't expect this to be a problem. The big problem seems to be getting tree growth. Good thing is, when a tree has served its purpose and a higher q tree is available for leaves, the old can be cut down and harvested for its slightly outdated wood. Looks like we'll be growing a nice grove of mullberries...
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Re: Silk Quality?

Postby MagicManICT » Sun Apr 10, 2011 6:39 am

Girlinhat wrote:Usually have herb tables well above leaf quality, due to the comparative time of growing flax and growing trees. I don't expect this to be a problem. The big problem seems to be getting tree growth. Good thing is, when a tree has served its purpose and a higher q tree is available for leaves, the old can be cut down and harvested for its slightly outdated wood. Looks like we'll be growing a nice grove of mullberries...


Yup. as soon as I can start collecting mulberries from my top tree(s), the old ones get cut down. Makes for decent Q blocks if they don't reach maturity.
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Re: Silk Quality?

Postby Girlinhat » Sun Apr 10, 2011 6:40 am

Nah, probably let them mature and then slice 'em. It'll help the metal industry on the other side of fort.
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Re: Silk Quality?

Postby cloakblade » Sun Apr 10, 2011 7:01 am

MagicManICT wrote:This was just discussed a week or so ago and I don't have the thread link, so this is from memory (and it can be bad at times).

Looms and spinning wheels are calculated into those equations. So a really high Q loom or wheel can actually improve the threads or cloth.
The eggs are softcapped by the herbalist table if I recall reading right. (I've never gotten my silk quality up high enough for the herbalist table to matter.)
The worms are hardcapped by the leaves you feed it. The most they can lose is 4 points, though, so it is possible to get higher Q silk with just q10 leaves, just really, really slow.
In several stages of the process, the product gets softcapped by the cube root of Psy*Dex*Sewing. (Believe it's spinning into thread, weaving into cloth. Not sure about final products.)


You are right.

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Re: Silk Quality?

Postby MagicManICT » Sun Apr 10, 2011 8:16 am

Girlinhat wrote:Nah, probably let them mature and then slice 'em. It'll help the metal industry on the other side of fort.


Mulberry trees have a very small hitbox for that decay hit for them to mature. I just don't have enough patience to get 8 more blocks.
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Re: Silk Quality?

Postby Sevenless » Sun Apr 10, 2011 8:00 pm

MagicManICT wrote:This was just discussed a week or so ago and I don't have the thread link, so this is from memory (and it can be bad at times).

Looms and spinning wheels are calculated into those equations. So a really high Q loom or wheel can actually improve the threads or cloth.
The eggs are softcapped by the herbalist table if I recall reading right. (I've never gotten my silk quality up high enough for the herbalist table to matter.)
The worms are hardcapped by the leaves you feed it. The most they can lose is 4 points, though, so it is possible to get higher Q silk with just q10 leaves, just really, really slow.
In several stages of the process, the product gets softcapped by the cube root of Psy*Dex*Sewing. (Believe it's spinning into thread, weaving into cloth. Not sure about final products.)


I've always heard farming*sewing*dex. This is the first mention I've seen to psyche being involved in the process. Also, having two stats involved in object creation seems odd, first place I've ever seen it as well.
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