Silk Making

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Silk Making

Postby rozn » Sat May 07, 2011 3:35 am

What effects the q of the final products.

I know that the q of leaves matters and that the herbalist tables matter.

What I would like to know is if the q of the cauldron matters and/or the water and fuel of the cauldron. If the spinning wheel q matters and if the loom q matters.

Furthermore, does it matter who builds the object (Carpenter or anyone) to determine the final q of the object?

Sorry, before this I have never been a silk maker :P
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Re: Silk Making

Postby Mashadar » Sat May 07, 2011 3:40 am

See here: http://ringofbrodgar.com/wiki/Sericulture and the relevant links from there.
Cauldron and water does not matter, the spinning wheel and loom however do - unlike the leaves and herbalist table they actually affect the quality of the final product instead of just acting as softcaps.
It doesn't matter who builds an object.
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Re: Silk Making

Postby TeckXKnight » Sat May 07, 2011 3:43 am

Silkmoth eggs are modified by the herb table, you are correct, but can only lose quality. Silkworms lose 1 quality per tick every time they eat mulberry leaves lower quality then themselves, so up to 4 quality per generation, effectively stunting quality growth. After that, cauldron doesn't effect it, if I remember correctly, so cauldron quality, water quality, and fuel quality are irrelevant. The loom and spinning wheel do effect the quality, both positively and negatively, averaging the objects quality with the silk threads quality.

From what I understand, carpentry of the person who constructs an object does not effect its quality. If this is indeed the case, then it is just the material quality that goes into them that matters. I'm sure I've tested this in the past but it escapes my memory whether I have or have not.
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Re: Silk Making

Postby Sevenless » Sat May 07, 2011 3:48 am

TeckXKnight wrote:Silkmoth eggs are modified by the herb table, you are correct, but can only lose quality. Silkworms lose 1 quality per tick every time they eat mulberry leaves lower quality then themselves, so up to 4 quality per generation, effectively stunting quality growth. After that, cauldron doesn't effect it, if I remember correctly, so cauldron quality, water quality, and fuel quality are irrelevant. The loom and spinning wheel do effect the quality, both positively and negatively, averaging the objects quality with the silk threads quality.

From what I understand, carpentry of the person who constructs an object does not effect its quality. If this is indeed the case, then it is just the material quality that goes into them that matters. I'm sure I've tested this in the past but it escapes my memory whether I have or have not.


Spinning wheel and Loom account for 1/5th the final quality if I remember correctly.

Final Q = (4 x MaterialQ + 1 x Tool Q)/5

Didn't figure that out myself, pretty sure I first ran across it when Sab linked it. Objects are only affected by ingredient Q, no skills matter. You do need good carp to get the best boards/logs possible though of course.
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Re: Silk Making

Postby Mashadar » Sat May 07, 2011 3:53 am

Spinning wheel and loom account for ¼ of the final product.
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Re: Silk Making

Postby rozn » Sat May 07, 2011 4:07 am

Thanks for all the quick answers.

I was wondering about the cauldron because I used q10 cacoons and got q9 filaments.
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Re: Silk Making

Postby Mashadar » Sat May 07, 2011 4:17 am

The filament quality is softcapped by cbrt(Farming*Dexterity*Sewing), that's why you got q9 filaments.
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Re: Silk Making

Postby rozn » Sat May 07, 2011 4:22 am

Farming too?
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Re: Silk Making

Postby cloakblade » Sat May 07, 2011 5:23 am

rozn wrote:Farming too?

Yep

Psyche also plays a roll somewhere in the process I don't think anyone know exactly where. Search function should bring up a couple of discussions aobut it.
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Re: Silk Making

Postby bmjclark » Sat May 07, 2011 5:57 am

How do you raise quality of silkmoth eggs than? If everything just soft caps them :S
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