Does soil hardcap crops?

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Does soil hardcap crops?

Postby SpineApple » Tue May 24, 2011 11:07 am

If I have 80 Farming and plant Q30 Seeds on Q30 Soil will the seeds still rise in Q because of my farming?
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Re: Does soil hardcap crops?

Postby ysbryd » Tue May 24, 2011 11:12 am

Up to your soil q plants can go from +5 to -5 per gen.
Above soil q I believe it is +2 to -5 so in effect there is no cap on plants from soil
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Re: Does soil hardcap crops?

Postby kralmir » Tue May 24, 2011 11:12 am

a little yes, just much slower.

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Re: Does soil hardcap crops?

Postby Taels » Tue May 24, 2011 4:44 pm

Does anyone know if, after the soil cap, every q from -5 to +2 is equally likely?

Put another way, does the game roll rand(-5, +2), or roll rand(-5,+5) then divide the +s by 2?
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Re: Does soil hardcap crops?

Postby sabinati » Tue May 24, 2011 4:46 pm

the former
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Re: Does soil hardcap crops?

Postby TeckXKnight » Tue May 24, 2011 4:46 pm

It rolls (-5, +2). At full nature, for all crops besides tea and pumpkins, this equates to a ~ +1 quality growth per generation.
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Re: Does soil hardcap crops?

Postby MagicManICT » Tue May 24, 2011 5:42 pm

SpineApple wrote:If I have 80 Farming and plant Q30 Seeds on Q30 Soil will the seeds still rise in Q because of my farming?


ysbryd wrote:Up to your soil q plants can go from +5 to -5 per gen.
Above soil q I believe it is +2 to -5 so in effect there is no cap on plants from soil


Correct. The random range is also softcapped by your farming skill. This means it could drop to -5, +1.

The random range doesn't determine if your crop quality will continue to rise, though. You need a mathematical analysis of it figuring in your Industry/Nature personal beliefs. The charts have been done on the forums, so I'll quickly recap.

At a neutral standing, you get two seeds. The odds of going up is only 5/11 or about 45% per seed with a normal range, so there is a small increase per generation. However, if you've hit just one of the caps, soil or farming skill, this drops to a 2/8 or about 25% per seed, and you'll stagnate. (This is why raising tea Q is so hard. You never get more than 2 seeds at full nature.)

At full nature, you get three seeds. The odds remain the same, so the increase is actually slightly more than one per generation, even at hitting one of the caps. Note that if you're at both of the caps, you'll again stagnate.

There is a chart around if you want to try and find it. I don't have it bookmarked, though, and forget which thread it's in.
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Re: Does soil hardcap crops?

Postby Sevenless » Tue May 24, 2011 5:44 pm

TeckXKnight wrote:It rolls (-5, +2). At full nature, for all crops besides tea and pumpkins, this equates to a ~ +1 quality growth per generation.


Interestingly enough tea continues to raise in quality slowly and pumpkins you've got a good shot at getting +2 per gen.
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Re: Does soil hardcap crops?

Postby TeckXKnight » Tue May 24, 2011 5:46 pm

They still rise but they are exempt from the same math that applies to other crops due to how they work. Tea gives 2 seeds instead of 3 and Pumpkins give 8 seeds all of the same quality, so it's only one quality roll for them.
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Re: Does soil hardcap crops?

Postby SpineApple » Tue May 24, 2011 5:50 pm

MagicManICT wrote:
SpineApple wrote:If I have 80 Farming and plant Q30 Seeds on Q30 Soil will the seeds still rise in Q because of my farming?


ysbryd wrote:Up to your soil q plants can go from +5 to -5 per gen.
Above soil q I believe it is +2 to -5 so in effect there is no cap on plants from soil


Correct. The random range is also softcapped by your farming skill. This means it could drop to -5, +1.

The random range doesn't determine if your crop quality will continue to rise, though. You need a mathematical analysis of it figuring in your Industry/Nature personal beliefs. The charts have been done on the forums, so I'll quickly recap.

At a neutral standing, you get two seeds. The odds of going up is only 5/11 or about 45% per seed with a normal range, so there is a small increase per generation. However, if you've hit just one of the caps, soil or farming skill, this drops to a 2/8 or about 25% per seed, and you'll stagnate. (This is why raising tea Q is so hard. You never get more than 2 seeds at full nature.)

At full nature, you get three seeds. The odds remain the same, so the increase is actually slightly more than one per generation, even at hitting one of the caps. Note that if you're at both of the caps, you'll again stagnate.

There is a chart around if you want to try and find it. I don't have it bookmarked, though, and forget which thread it's in.


As long as my farming is higher than the Q of the seeds I will never degrade crop quality no matter what soil it is planted in correct?
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