Antlers, bear teeth etc...

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Antlers, bear teeth etc...

Postby SuchANerd » Fri Jun 03, 2011 12:39 am

I wonder what to do with "special bones" (bear tooth, deer antlers, boar tusks). I already have my village claim, bear cape, bear necklace. Even the alts have one.

So I am left with a lot of antlers, tooth and tusks.

Are they worth something as curios ? They seems pretty horrible on paper with a huge mental weight, study time, and a bad LP base. Or does the quality make them actually worthwile to study ?
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Re: Antlers, bear teeth etc...

Postby novaalpha » Fri Jun 03, 2011 12:40 am

arrows. bone glue. seer's bones.
Last edited by novaalpha on Fri Jun 03, 2011 12:44 am, edited 1 time in total.
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Re: Antlers, bear teeth etc...

Postby SuchANerd » Fri Jun 03, 2011 12:43 am

So basically, you treat them as just another bone material...
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Re: Antlers, bear teeth etc...

Postby novaalpha » Fri Jun 03, 2011 12:44 am

Yes. Except for the bone ash I think. That requires bones proper.
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Re: Antlers, bear teeth etc...

Postby SuchANerd » Fri Jun 03, 2011 12:46 am

Thank you.
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Re: Antlers, bear teeth etc...

Postby MagicManICT » Fri Jun 03, 2011 12:51 am

novaalpha wrote:Yes. Except for the bone ash I think. That requires bones proper.


I think you can kiln the specials, too.

But one question about this:

novaalpha wrote:arrows. bone glue. seer's bones.


Why waste them like this? Just study them directly. Other than arrows, making glue or seer's bones is a waste. Of course, I'm making an assumption that a character has enough Int to study these things. If Int is short, you'd probably be better off studying other things.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Antlers, bear teeth etc...

Postby SuchANerd » Fri Jun 03, 2011 12:59 am

Int isn't the problem. Space is.

I am at the stage where I need to choose the best LP/hour/size ratio because the mentory is always full. And I don't really know how to calculate the LP/hour/size ratio when you take the Q into the equation (because they have shitty base LP value, but very good Q for the tooth for example).
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Re: Antlers, bear teeth etc...

Postby novaalpha » Fri Jun 03, 2011 1:13 am

MagicManICT wrote:Why waste them like this?


Raw bones give very poor LP.
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Re: Antlers, bear teeth etc...

Postby sabinati » Fri Jun 03, 2011 1:35 am

bear tooth q200 ~ 12k LP
deer antler q100 ~ 11k LP
boar tusk q56 ~6k LP

seer's bones q200 ~9k LP
seer's bones q100 ~6k LP
seer's bones q56 ~5k LP
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Re: Antlers, bear teeth etc...

Postby ScegfOd » Fri Jun 03, 2011 1:40 am

high Q bone glue -> high Q sand castle :geek:
what waste??
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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