Palisade positioning

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Palisade positioning

Postby Sitting_Bill » Sat Jun 04, 2011 2:26 pm

Hi,

I'm having problems placing a palisade cornerpost so that noone can squeeze through:

Image

I can't seem to place it on either the tiles at the top of the cliff (to the east) or on the tiles just at the base of the cliff (to the west). If I place it on the tile 1 tile south from the end of the cliff, I can squeeze past the signpost, so that wouldn't be a good place... Is there some solution to this problem, like with shift placement or something? Or is it just impossible to place a good palisade here?

Cheers,

Gunnar
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Re: Palisade positioning

Postby brohammed » Sat Jun 04, 2011 3:08 pm

Afaik the away-facing cliffs can't be blocked from the "inside". Try the outside edge, then go round the end.
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Re: Palisade positioning

Postby MagicManICT » Sat Jun 04, 2011 5:40 pm

Why bother? All you're going to do is annoy anyone wanting to get around that cliff. I could understand wanting to use the cliff if you were making it a section of your wall or going to build along the cliff for a good distance. To each their own, though.

If you really want to block off that corner, there are a couple of ways of doing it. They all involve setting a construction sign off the center of a tile. In order to do this, hold down shift and you can adjust the sign by the integral units the game uses for positioning. The two possibilities I can think of for blocking off that corner are:

1. Start the palisade there. Make sure to set the initial CP so that that section of wall blocks off movement. Of course, this will make your whole palisade offset from tile alignment.

2. Build the palisade normally. When you get done, set down an addition CP there and position it off-center as I mentioned.
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Re: Palisade positioning

Postby Sitting_Bill » Sat Jun 04, 2011 8:05 pm

MagicManICT wrote:Why bother? All you're going to do is annoy anyone wanting to get around that cliff. I could understand wanting to use the cliff if you were making it a section of your wall or going to build along the cliff for a good distance. To each their own, though.

If you really want to block off that corner, there are a couple of ways of doing it. They all involve setting a construction sign off the center of a tile. In order to do this, hold down shift and you can adjust the sign by the integral units the game uses for positioning. The two possibilities I can think of for blocking off that corner are:

1. Start the palisade there. Make sure to set the initial CP so that that section of wall blocks off movement. Of course, this will make your whole palisade offset from tile alignment.

2. Build the palisade normally. When you get done, set down an addition CP there and position it off-center as I mentioned.


Thanks - and yes, I'm asking because I'm using the cliff as part of my wall...

Cheers

Gunnar
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Re: Palisade positioning

Postby MagicManICT » Sat Jun 04, 2011 8:32 pm

Sitting_Bill wrote:
Thanks - and yes, I'm asking because I'm using the cliff as part of my wall...



Usually when someone uses a cliff as part of a wall, they use a long section of it, if not the whole thing. You're just using one small corner from the looks of it.
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Re: Palisade positioning

Postby Sitting_Bill » Sat Jun 04, 2011 8:41 pm

MagicManICT wrote:
Sitting_Bill wrote:
Thanks - and yes, I'm asking because I'm using the cliff as part of my wall...



Usually when someone uses a cliff as part of a wall, they use a long section of it, if not the whole thing. You're just using one small corner from the looks of it.


Yeah, I am using this (really long) cliff as 1/4 of my wall. The ploughing got all messed up due to my difficulties making the cornerpost fit, which I guess is what is making you think that.
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Re: Palisade positioning

Postby Deadlift_pro » Sat Jun 04, 2011 10:31 pm

dont use cliffs as walls, just dont. its a bad idea
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Re: Palisade positioning

Postby MagicManICT » Sat Jun 04, 2011 11:07 pm

Deadlift_pro wrote:dont use cliffs as walls, just dont. its a bad idea


Would you mind explaining to the new player WHY you shouldn't use a cliff as a wall?
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Re: Palisade positioning

Postby BruThoL » Sun Jun 05, 2011 12:56 am

it seems some hack allow a player to pass through...
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Re: Palisade positioning

Postby MagicManICT » Sun Jun 05, 2011 5:36 am

BruThoL wrote:it seems some hack allow a player to pass through...


There has been problems with this in the past. It was fixed, but then pops back up. I forget how it goes, but it's something like using a building to exit onto the cliff edge, and thus jumping over it.
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