Game "Randomness" Behavior

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Game "Randomness" Behavior

Postby Skorm » Wed Jul 27, 2011 1:28 am

I was wondering what was the exact behavior for "random" events in the wild, Such as Rabbid Jackalope, Pearls, Shocked Frogs and such.

What i mean whit behavior is what really factors the event,and or in wich " phase", here are some examples

1-The mussel is "randomly" generated(even before foraging) to, when boiled, will give out a pearl.
2-The mussel, When foraged, has a "Random" Chance of becoming a "Pearl mussel", this mussel when boiled will give out a pearl.
3-When boiling mussels, there is a "random" chance for it give a pearl.

I was thinking that 3 would be the best, based on logic, but then the rabbit/ frog came up ( because i am guessing they have the same "behavior", otherwise would make a lot more sense)

1- rabbits/frogs are "randomly" generated to become their rare version, even when the are still animals( and not items)
2- rabbits/frogs, when picked up, have a "random" chance to become their rare version.
And so on

Also, will a Shocked Frog/Rabbid Jack or the " pearl mussel"(if i was right in that case) when dropped will go normal(or just roll the dice again ?)

if anyone knows the answer but believes is, well, secret enought to not make it public please PM me.
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Re: Game "Randomness" Behavior

Postby Girlinhat » Wed Jul 27, 2011 2:28 am

Rabbits, toads, and dragonflies have been confirmed to be set as their type on-creation. Dropping and retrieving them does not re-roll. It's an on-rez event. They're essentially different item types, just with identical sprites on the ground. I assume the same applies to pearls, rabbit's foot, wishbone, boar tusks, etc.
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Re: Game "Randomness" Behavior

Postby bmjclark » Wed Jul 27, 2011 11:58 am

Well, theres no way to check for mussels. But from what i understand, if u drop a shocked frog and pick it back up it will still be shocked.
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Re: Game "Randomness" Behavior

Postby Sitting_Bill » Wed Jul 27, 2011 3:20 pm

bmjclark wrote:Well, theres no way to check for mussels. But from what i understand, if u drop a shocked frog and pick it back up it will still be shocked.


Yes, this is definitely true. I dropped one by mistake and was very relieved that it didn't stop being shocked when i picked it back up :)
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Re: Game "Randomness" Behavior

Postby Skorm » Wed Jul 27, 2011 4:04 pm

Sitting_Bill wrote:
bmjclark wrote:Well, theres no way to check for mussels. But from what i understand, if u drop a shocked frog and pick it back up it will still be shocked.


Yes, this is definitely true. I dropped one by mistake and was very relieved that it didn't stop being shocked when i picked it back up :)


so if you drop it it's possible to get the discovery?
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Re: Game "Randomness" Behavior

Postby Sitting_Bill » Wed Jul 27, 2011 4:05 pm

Yeah, i would guess so. But it uses the same recipe as Enthroned Toad (there is not a separate Prince Charming recipe), so IDK if you get discovery LP.
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Re: Game "Randomness" Behavior

Postby Skorm » Wed Jul 27, 2011 4:11 pm

well, i guess the only question left unaswered would be the one about mussels, though its rather hard since there is no real "visual" effect in the case of the special mussel, and i don't even know if that's how it works.
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Re: Game "Randomness" Behavior

Postby suddoman » Wed Jul 27, 2011 4:44 pm

Skorm wrote:well, i guess the only question left unaswered would be the one about mussels, though its rather hard since there is no real "visual" effect in the case of the special mussel, and i don't even know if that's how it works.

I don't think its hard I think its impossible. When you check for a shocked frog you just drop it and pick it up, neither destroying the item. With a mussel you can't tell because once you boil it and receive your pearl there's no way to undo the process, and so you can never check if it was the specific mussel or just a roll on boiling. I'd bet it would be when boiled though as it would not require the mussel to store any addition data and seems like it would be easier on the back end.
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Re: Game "Randomness" Behavior

Postby Skorm » Wed Jul 27, 2011 5:47 pm

suddoman wrote:
Skorm wrote:well, i guess the only question left unaswered would be the one about mussels, though its rather hard since there is no real "visual" effect in the case of the special mussel, and i don't even know if that's how it works.

I don't think its hard I think its impossible. When you check for a shocked frog you just drop it and pick it up, neither destroying the item. With a mussel you can't tell because once you boil it and receive your pearl there's no way to undo the process, and so you can never check if it was the specific mussel or just a roll on boiling. I'd bet it would be when boiled though as it would not require the mussel to store any addition data and seems like it would be easier on the back end.


impossible for some ppl, for others not, for now this is a question only devs can answer.
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Re: Game "Randomness" Behavior

Postby MagicManICT » Wed Jul 27, 2011 6:27 pm

Skorm wrote:impossible for some ppl, for others not, for now this is a question only devs can answer.


Given J&L's typical responses in the past, neither of them will answer this. Therefore, it's safe to state that this is impossible (from a player perspective) to have a definitive answer.) I will say they've spilled the beans on a few things in the past.

Given the typical behavior of other objects in the game, I think we can assume (probably safely) that we already have the answer. The chance of a pearl is determined with the mussel spawns and that there is no other graphic for it. If there was another graphic for it, SOMEONE would have found it in the haven.res package already and it would make it too easy to "cheat the system".
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