How does butchering softcap count?
Softcapsharptool(Softcapsurvival(Corpseql))?
Procne wrote:deer products are not level* 10.
Level 8 deer gave ql 76 products with ql 67 tool.
Level 7 deer gave ql 73 products with same tool.
Procne wrote:deer products are not level* 10.
Level 8 deer gave ql 76 products with ql 67 tool.
Level 7 deer gave ql 73 products with same tool.
MagicManICT wrote:Procne wrote:deer products are not level* 10.
Level 8 deer gave ql 76 products with ql 67 tool.
Level 7 deer gave ql 73 products with same tool.
I think this is the first time anyone has mentioned this. You know the easy way to check quality of base is to collect the bones, right?
So we're possibly looking at a formula similar to trolls of base + level * modifier = quality where base + 10 * mod = 100. Doing the math, I come up with this
base = 37, mod = 6 or
37 + lvl * 6 = quality of products.
Now, here's the problem: 37 + 10 * 6 != 100. If we allow for a bit of rounding on the end number, then we can set it to
40 + lvl * 6 = quality.
This works for the LX deer. However, that doesn't work for the numbers given as (40 + 8 * 6 + 67) / 2 != 67 even if rounded. (It doesn't work for the L7 deer, either.)
Might want to double check the numbers you got. Either they're recorded wrong (happens to everyone) or there's something going on I'm not accounting for. Again, when you want to know the quality base, check the bones!
Here's the formulas I started with (so someone can check my math):
(B + 8m + 67) / 2 = 76
(B + 7m + 67) / 2 = 73
Procne wrote: For some reason I can't find level 10s anymore anywhere