Cain wrote:So I'm a new player to the H&H world. My buddy is part of a village which I'm hoping to join, but I'd like to go through the process of creating a homestead on my own, without just having everything given to me. Plus I don't want to just take take take when I join a village. So what I'm wondering is:
-How would I acquire wheat/hemp seeds? I've spent a few hours wandering through woods and haven't seen any wild seeds or anything. Same thing with a cow/sheep.
-What's the deal with quality? I've heard it affects weapon damage. Why else would it matter? Like why would someone want a q99 apple tree.
-Do I need to be scared of decay? Does putting stuff in baskets (wicker in my case) protect them from decay? Is there someway to avoid it? Does owning land slow it down?
-Are there people out there who would just kill me on sight for no reason? How else can I die besides swimming or players, do high level animals continue to do hard damage after you're unconscious?
-What's a viable combat rotation for me? I've got a stone axe. I've read the combat move descriptions but the whole system is pretty confusing. Should I stick to melee combat, or is ranged equally viable at higher levels? And is it true that to kill a x level animal i should have 10x skill in that form of combat?
-From the leveling system that is implemented it seems like raising all your stats equally is the best idea. Is this a realistic goal? Or do most people end up with 3-4 stats that they level and ignore the rest?
Any answers will be greatly appreciated!! Look forward to seeing ya'll in game.
-Bryce
Newly created areas have wild plants. Once they are picked, they are gone. There are still some near me, in relatively safe terrain - but I moved out of the initial supergrid. So the normal way to get seeds is from other players; experienced farmers generally get 3 seeds for each plant they harvest, and only need to replant one. They'll happily give you their lesser quality seeds, which they'd otherwise just drop. Those will generally be better quality than wild plants, which are quality level 10.
Quality affects everything. You get more benefits (food event points) from food of higher quality. You get a bigger stat gain from amulets of higher quality. Sleeping in a higher quality bed cures travel weariness faster. You get better logs when you cut trees with a higher quality axe, and better planks when you saw the logs with a higher quality saw. (In some of these, you also need to have sufficient skill.) You also get more learning points for using higher quality ingredients.
A few things aren't affected by quality. Wood put into houses; stone put into pavement; wood and metal used to build chests; tea (currently, pending a fix); probably a few others I've forgotten.
To avoid decay, put things in a house.
To reduce decay
- live in a civilized array, where animals are level 1
- keep things on pavement, not ground
- build on pavement (it may not let you build on bare ground anyway)
- check and repair when you see that red tinge; very few things are destroyed with only one decay hit
Yes, there are griefers in this game, some of whom consider PK to be loads of lulz. Idling AFK in places like the Ring of Brodgar is probably a bad idea. Other folks have been known to get touchy about folks chopping trees near their homesteads, or hunting 'their" bears.
Ways to die:
- swimming
- PK
- animals will not keep attacking while unconscious, but they may stand over you till you revive, then attack again. You lose one HHP per KO, plus any grievous damage, so you CAN die. Teleporting to your hearth while unconscious is one way to escape. Avoid bears - I think they do grievous damage, like players.
- leeches can kill you, if you get too many on you and leave them there. Don't get KO'd in a swamp.
- starvation can kill you. Don't go AFK while tired and hungry - tiredness converts to more hunger, which eventually starts doing damage. Especially don't leave yourself working and go AFK (beware of attempting macro usage).
Stats:
- mine were even until dex and psy were introduced. This proved fortunate, when agility and constitution suddenly became rather more useful than previously. If I were restarting, I'd try to get them all even.
- as a very new character, feeding oneself without help, keeping one's stats even is impossible. You can't get strength food or dex food, and you need more than just basic skills to get them. Int is easiest (fishing costs 200 LP, and you start with a fishing rod). Con is probably next easiest (bread). Except for cheese, getting str requires killing boars or bears. And getting dex requires raising survival, and probably also perception and exploration.