SynthAura wrote:cant they shoot further than sight range if they already have you aggro'd?
SuperNoob wrote:I beleive its 51 tiles you can aggro and shoot someone...not 100% sure though
AnnaC wrote:Is there any pathing with ranged attacks? I mean does the game have any sense of what is between the shooter and the target? I still think it's retarded that walls provide no protection from sniping, especially nowadays with the custom clients with massive fields of view. Why couldn't the game detect a palisade or brickwall in the projectile path and reduce the effects of the hit or something? Not that archery isn't overpowered or anything (I think early and mid-game its underpowered), but the sniping thing has always been problematic.
Jalpha wrote:I believe in my interpretation of things.
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