Regarding Scents and HHP

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Regarding Scents and HHP

Postby kris_hole » Thu Jul 11, 2013 5:01 pm

What crimes actually deal damage to you HHP?
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Re: Regarding Scents and HHP

Postby Gallade » Thu Jul 11, 2013 5:10 pm

Vandalism and Theft do. Or at least, did in W5-6
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Re: Regarding Scents and HHP

Postby Ninijutsu » Thu Jul 11, 2013 5:22 pm

Gallade wrote:Vandalism and Theft do. Or at least, did in W5-6


No, they never did until this world.

Trespassing, Theft, Assault, Vandalism all drain HHP.
Of another era.
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Re: Regarding Scents and HHP

Postby HasseKebab » Thu Jul 11, 2013 7:19 pm

Gallade wrote:Vandalism and Theft do. Or at least, did in W5-6


wtf, did u evn play during w5 or w6
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Re: Regarding Scents and HHP

Postby lennertxxx » Thu Jul 11, 2013 9:01 pm

"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim
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Re: Regarding Scents and HHP

Postby NOOBY93 » Thu Jul 11, 2013 9:14 pm

lennertxxx wrote:"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim

Yup, don't even have to leave scent. If you enable tile centering and walk through the same spot over and over you lose health, but don't leave scents. It's a ridiculous, shitty fix for a server-crash exploit.
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Re: Regarding Scents and HHP

Postby Sevenless » Thu Jul 11, 2013 10:43 pm

NOOBY93 wrote:
lennertxxx wrote:"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim

Yup, don't even have to leave scent. If you enable tile centering and walk through the same spot over and over you lose health, but don't leave scents. It's a ridiculous, shitty fix for a server-crash exploit.


I kinda like it. Discorages people from trashing noobies claims just for shiggles. Still can, but there's an actual cost now.
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Re: Regarding Scents and HHP

Postby NOOBY93 » Thu Jul 11, 2013 10:45 pm

Sevenless wrote:
NOOBY93 wrote:
lennertxxx wrote:"Just saying" criminal acts deals 1HHP dmg each time you walk in and out a claim

Yup, don't even have to leave scent. If you enable tile centering and walk through the same spot over and over you lose health, but don't leave scents. It's a ridiculous, shitty fix for a server-crash exploit.


I kinda like it. Discorages people from trashing noobies claims just for shiggles. Still can, but there's an actual cost now.

But that's not the point to the fucking update!
It's not supposed to be a god damn punishment!
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Re: Regarding Scents and HHP

Postby Sevenless » Thu Jul 11, 2013 11:53 pm

NOOBY93 wrote:But that's not the point to the fucking update!
It's not supposed to be a god damn punishment!


If you read what loftar said about the consequences: They wanted to see how it was influencing player behaviour and whether it was a good change or not.

Basically saying just because it wasn't intended that way doesn't mean it wouldn't be kept if the influences were beneficial to net gameplay. Scents like tresspassing have never had any real consequences for leaving them. And even murder was meaningless to anyone with a good vault.

I like casual raiding having a cost associated. Noobs being raided = less established nublet villages to raid later = less endgame player retention and social content.
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Re: Regarding Scents and HHP

Postby NOOBY93 » Thu Jul 11, 2013 11:56 pm

Wow, that's actually nice, now that you say it that way. Still, trespassing... Kind of annoying tbh, having to lose health when I pass through the hearthlands w/o boat.
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