CaveIn at first tile? (and other mining related questions)

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CaveIn at first tile? (and other mining related questions)

Postby Gray » Wed Jan 08, 2014 10:56 pm

I recently built a minehole into lvl3 and the first tile I mined I got a caveIn.
How am I suposed to build a minesuport if it doesnt even let me mine a tile without caveIn?
Is this suposed to happen?
Last edited by Gray on Thu Jan 09, 2014 11:45 pm, edited 2 times in total.
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Re: CaveIn at first tile?

Postby AnnaC » Wed Jan 08, 2014 11:27 pm

It's rare but it can happen. Clear any cave-in rubble you can reach and try again, make sure to wear a miner's helm and be healthy. :)
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Re: CaveIn at first tile?

Postby Gray » Wed Jan 08, 2014 11:46 pm

AnnaC wrote:It's rare but it can happen. Clear any cave-in rubble you can reach and try again, make sure to wear a miner's helm and be healthy. :)


I managed to mine a tile and build a suport now. Why should I clear the rubble?
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Re: CaveIn at first tile?

Postby AnnaC » Wed Jan 08, 2014 11:53 pm

Rubble increases the chance of cave-ins occuring.
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Re: CaveIn at first tile?

Postby Gray » Thu Jan 09, 2014 12:13 am

AnnaC wrote:Rubble increases the chance of cave-ins occuring.


I thought theres 0% chance with a mine suport.
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Re: CaveIn at first tile?

Postby LadyV » Thu Jan 09, 2014 8:37 am

Gray wrote:
AnnaC wrote:Rubble increases the chance of cave-ins occuring.


I thought theres 0% chance with a mine suport.


No

If you have cave in rubble it is considered unstable and regardless of a support it can cave in further. Also supports are not 100%. It is rare for cave ins to happen in their radius but it can happen.
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Re: CaveIn at first tile?

Postby Amanda44 » Thu Jan 09, 2014 1:35 pm

LadyV wrote:
Gray wrote:
AnnaC wrote:Rubble increases the chance of cave-ins occuring.


I thought theres 0% chance with a mine suport.


No

If you have cave in rubble it is considered unstable and regardless of a support it can cave in further. Also supports are not 100%. It is rare for cave ins to happen in their radius but it can happen.


Actualy, I didn't know that either and I have just left rubble that wasn't directly in the way or inside the base, seeing as i'm spending most of this world mining it seems, I should have known that really.

Still, better late then never, so thanks ladies. :)
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Re: CaveIn at first tile?

Postby LadyV » Thu Jan 09, 2014 10:54 pm

Amanda44 wrote:
Actualy, I didn't know that either and I have just left rubble that wasn't directly in the way or inside the base, seeing as i'm spending most of this world mining it seems, I should have known that really.

Still, better late then never, so thanks ladies. :)


Yes the info is in the wiki but its hidden under mine support. It's a direct quote from Loftar.

http://ringofbrodgar.com/wiki/Mine_Support
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Re: CaveIn at first tile?

Postby Gray » Thu Jan 09, 2014 11:02 pm

Does anyone know how the formula for the rustroot extract works? I wanna know how many radius it scans based on Q.

And is prospecting broken or something? My first prospection at lvl4 told me there was iron bellow but then I moved 4 tiles away, prospected again and it said no ore was found, wasnt it suposed to point towards where it said there was iron bellow?

Thanks for helping me with previous questions.
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Re: CaveIn at first tile?

Postby LadyV » Fri Jan 10, 2014 12:11 am

Gray wrote:Does anyone know how the formula for the rustroot extract works? I wanna know how many radius it scans based on Q.

And is prospecting broken or something? My first prospection at lvl4 told me there was iron bellow but then I moved 4 tiles away, prospected again and it said no ore was found, wasnt it suposed to point towards where it said there was iron bellow?

Thanks for helping me with previous questions.



I don't think many truly understand rustroot extract. I will tell you what i have learned with experience.

The scan radius only seems valid with identifying the metal. There is always a hit even if it says no minerals found. You can sit there and spam several tries and it will finally give you a direction to follow.

To answer your direct question no it will not necessarily point to the iron you just found. It will point to any nearby node. So if you have more than one node nearby it may point different directions. And if they meet while your prospecting it may never tell you what ore is below because more than one might be present below you.

Think of rustroot as a metal detector. It beeps toward metallic objects and if your in the right spot it might sense metallic weight and tell you whats there but in general its not very accurate. So to sum it up pack several jars of extract and try, try, and try some more.

I hope this helps.
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