Tree growth (L5..L6)/decay ticks ?

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Tree growth (L5..L6)/decay ticks ?

Postby mvgulik » Fri Feb 27, 2015 1:02 am

Any tree farmers out there that have had the idea, or that actually tried to test this, that the chance that tree's grow from level-5 to level-6 seems to get a boost when there is a character around ?
Last edited by mvgulik on Fri Feb 27, 2015 10:46 am, edited 1 time in total.
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Re: Tree growth (L5..L6) ?

Postby MagicManICT » Fri Feb 27, 2015 9:29 am

It's processed with the decay ticks. Who knows how those are processed? Map load? tile changes (from plowing, etc)?
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Re: Tree growth (L5..L6)/decay ticks ?

Postby malkuth » Fri Feb 27, 2015 11:58 pm

From what I´ve seen.. being online doesnt change anything... but going from stage 5-6 can really take a fricking long time. I have 1 tree that just wont get to phase 6.. and one that doesnt want to get to phase 5 even... stupid trees -.-

but Then again. I have had trees that gone to phase 5.. then withing 24 hours gone to phase 6
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Re: Tree growth (L5..L6)/decay ticks ?

Postby mvgulik » Sat Feb 28, 2015 7:34 am

Mmm, right.
- For tree complaints see "Critique & Ideas". (but HnH-1 is not going to be updated anyway)
- For stunted tree cases see the RoB wiki Tree page.
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Re: Tree growth (L5..L6)/decay ticks ?

Postby MagicManICT » Sat Feb 28, 2015 11:17 am

I have seen, or at least what appears to be, the decay process get updated when modifying terrain tiles--plowing, seeding, etc. I say this as this is, from my understanding, when plowed tiles decay back to native landscape. One could, then, in theory, see a tree grow up, but the server may not send that state change to the client, so the player may never actually know the tree grew up unless you logged out and back in.
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Re: Tree growth (L5..L6)/decay ticks ?

Postby mvgulik » Sat Feb 28, 2015 12:29 pm

If I have seen it correct, growing trees get updated (pushed to the client) on the fly. Including trees that go from level-5 to level-6. (still plenty of room here that I have seen it wrong though.)

I think that terrain tile state change updates are handled differently than for objects. All objects state changes probably get pushed directly to the client without needing a specific user trigger.

If trees would be updated on specific user actions, there would be cases where the tree gets updated when you start to pick resources from it (or plowing a tile). I never seen or heard of those.

(I do have some code-parts for a tree scanner bot, but that got put on hold. But it should solve some unknowns when I get it running.)
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Re: Tree growth (L5..L6)/decay ticks ?

Postby ramones » Sat Feb 28, 2015 11:58 pm

Well, its hard to say that last stage fo trees is only raised throught decay, because decay only happens if you do something (like plow?) or if you are not there. But trees do grow sometimes when you stand next to them or walk around, so I would call it total random. Cause some trees go up in 3 days (fir), some in 5 or more. And I've had some yew trees which even 3+ weeks growth on their native terrain didn't grow to last stage yet.
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Re: Tree growth (L5..L6)/decay ticks ?

Postby Dzedajus » Sun Mar 01, 2015 12:13 am

From my small observations trees have a fixed growth time from the moment its planted to stage 5. Getting to stage 6 time is quite random and takes from few days to 4 weeks regardless of players around.
Some trees that I thought were stunned surprised me with stage 6 after almost whole month.
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Re: Tree growth (L5..L6)/decay ticks ?

Postby mvgulik » Sun Mar 01, 2015 7:04 am

ramones wrote:Well, its hard to say that last stage for trees is only raised through decay.
True. Although the fact that it can take a really long (ridiculous long, in my view) time for some tree's to go from L5 to L6 suggests this there is no applied maximum boundary. Which is also the case for plowed tiles.

ramones wrote:because decay only happens if you do something (like plow?) or if you are not there.
Do you have some data or additional reasoning to support this ?
As to me it looks more like your confusing the fact that, ground tiles state changes only become visible after curtain ground related user actions (or a character re-login), for the actual generation & application(server level) of decay hits.

ramones wrote:But trees do grow sometimes when you stand next to them or walk around,
Thanks. Two separate sources are always better than one. :)

ramones wrote:so I would call it total random.
The decay hits system is, as far is known, based on a random system.
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Re: Tree growth (L5..L6)/decay ticks ?

Postby mvgulik » Sun Mar 01, 2015 7:08 am

Dzedajus wrote:From my small observations trees have a fixed growth time from the moment its planted to stage 5.
Correct. (with a currently assumed 4x time penalty for none native ground cases (per tree stage))

Dzedajus wrote:Some trees that I thought were stunned surprised me with stage 6 after almost whole month.
Question: Do you know/remember if those particular slow tree's generated any additional resources (branches and such) while there where at level 5, other than the resources that came when the tree hit L5 of course.
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