Storm of Swords

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Storm of Swords

Postby Cain » Fri Dec 18, 2009 2:40 am

Is the number of strikes based on anything? Because iirc I used to get like 5/6 attacks and I've read other people getting that. Now I get at least 8. Was this a skill change? Or does it increase with melee or agi or something?
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
User avatar
Cain
 
Posts: 285
Joined: Fri Oct 09, 2009 11:35 pm
Location: Wesleyan University

Re: Storm of Swords

Postby sabinati » Fri Dec 18, 2009 3:33 am

8? i thought it was always 6, but some can miss.
User avatar
sabinati
 
Posts: 15514
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Storm of Swords

Postby loftar » Fri Dec 18, 2009 3:56 am

I had actually forgotten all about it, but apparently, it is based on your Melee Combat value. The number of strikes is 3 + ⌊MC / 30⌋.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9056
Joined: Fri Apr 03, 2009 7:05 am

Re: Storm of Swords

Postby warrri » Fri Dec 18, 2009 4:14 am

Total mc as in skilled value + thane rings, or only the skilled value?
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
warrri
 
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Storm of Swords

Postby Chakravanti » Fri Dec 18, 2009 9:02 am

warrri wrote:Total mc as in skilled value + thane rings, or only the skilled value?

now why the fuck would thanes buff a skill if it didn't REALLY buff a skill?
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Storm of Swords

Postby warrri » Fri Dec 18, 2009 2:10 pm

Because im not making as many hits as i'd be supposed to do :)
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
warrri
 
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Storm of Swords

Postby Caradon » Fri Dec 18, 2009 3:16 pm

warrri wrote:Because im not making as many hits as i'd be supposed to do :)


The sun's in your eyes.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
User avatar
Caradon
 
Posts: 347
Joined: Tue Jul 28, 2009 6:10 pm

Re: Storm of Swords

Postby Chakravanti » Fri Dec 18, 2009 3:26 pm

Caradon wrote:The sun's in your eyes.

Or he's just really bad at math.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Storm of Swords

Postby Cain » Fri Dec 18, 2009 8:04 pm

loftar wrote:I had actually forgotten all about it, but apparently, it is based on your Melee Combat value. The number of strikes is 3 + ⌊MC / 30⌋.


Haha well I'm glad I noticed something useful.

Basing the number of hits on a value you can increase is great! However, it seems like it might be better to make it dependent on agi rather than melee. As it is skills>>stats. And it would be nice to incorporate more than str/stam into combat. (I've been meaning to make a whole page long thread about this, but kepp putting it off :roll: )
I once dreamt of crafting beautiful thane's rings... then I discovered Big Bear Bangers. Now I smash beautiful things.
User avatar
Cain
 
Posts: 285
Joined: Fri Oct 09, 2009 11:35 pm
Location: Wesleyan University

Re: Storm of Swords

Postby Chakravanti » Fri Dec 18, 2009 9:50 pm

I think several stats can have useful combat purpose. Agi determine attack speed (as well as weapon type affecting speed). Dex affecting Dagger damage or crit rates. Weapon type damage, Where chain is better vs. bludgoens (HAMMERS FTW!), Plates better vs sharps. etc.

But all of that is pending combat revamp. Only thing I can't fathom...is without SOME form of healing....how grievous damage will ever be meaningful.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Next

Return to How do I?

Who is online

Users browsing this forum: Claude [Bot] and 2 guests