Actions, skills and stats

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Actions, skills and stats

Postby danath » Wed Feb 10, 2010 8:42 pm

So far, I've read that...
STR affects blacksmithing
DEX affects sewing (cloth + leather) and farming (quality of seeds)
PER affects exploration.

AGI affects combat and travel
CON affects HP and swimming
INT, CHA: useless for now, just get 25 CHA to become chieftain

Now...
PSYCHE: Affects higher level crafts <- what does that exactly mean?
Cooking, Carpentry, Farming, Survival-> related to any stat?
DEX affects crafting clay items?

Are actions related to skill or stat? Or just tool+spot quality?
Do items in build menu have quality?
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Re: Actions, skills and stats

Postby Keitaro » Wed Feb 10, 2010 8:50 pm

If you are making fancy jewelry like thane's rings then psyche makes a difference. Psyche is supposed to effect quality when you are making something where creativity makes a difference. Of course you could just as easily use creativity and originality when making a pair of leather boots as when making a ring, so the the idea doesn't translate into practice all that clearly.

Built items do have quality. Barrels, for example, have quality and so do herbalist's tables. It is currently impossible to easily see the quality of a built item. You have to test it, for example putting q10 tea leaves on the herbalist's bench to see if the quality goes up or down and by how much. Other things like cupboards probably do have quality -but since quality does not effect the speed at which they decay, nor is it used in any formula, it really doesn't matter what quality they are.
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Re: Actions, skills and stats

Postby juhubert » Wed Feb 10, 2010 9:36 pm

danath wrote:So far, I've read that...
STR affects blacksmithing
DEX affects sewing (cloth + leather) and farming (quality of seeds)
PER affects exploration.

AGI affects combat and travel
CON affects HP and swimming
INT, CHA: useless for now, just get 25 CHA to become chieftain

Now...
PSYCHE: Affects higher level crafts <- what does that exactly mean?
Cooking, Carpentry, Farming, Survival-> related to any stat?
DEX affects crafting clay items?

Are actions related to skill or stat? Or just tool+spot quality?
Do items in build menu have quality?


DEX affects sewing and carpentry, NOT seed ql - this is only affected by farming
PER affects exploration and cooking

cooking affects the ql of your cooked items and PER hits in also
survival affects the ql of herbs, meat and bones
farming affects the ql of the crop harvested
carpentry affects - well - carpentry and DEX is with it too
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Re: Actions, skills and stats

Postby Avu » Wed Feb 10, 2010 9:45 pm

Str -Increases combat damage,
hit points,
affects smithing of metal products (not jewelry)
(very easy to increase - most powerfull stat by far)

Agi- increases the distance one can teleport to,
affects the success of many combat attacks,
acts as damage reducer against archery
(quite easy to increase)

Con- Increases hit points,
affects swimming
(moderately hard to increase)

Per- affects exploration
affects ranged damage
affects cooking
(moderately easy to increase seems to be shapping to be the second most powerfull stat)

Int- affects stealth
affects the chance of the opportunity knocks combat option
(moderate to hard to increase also almost completely useless due to how exploration and perception work)

Dex -affects the crafting of pots
-affects sewing
(very hard to increase)

Psy -affects jewelry alongside smithing
-affects bear capes alongside dexterity and sewing
(extremely hard to increase)

DEX DOES NOT AFFECT FARMING AT ALL

All skills and stats (other than farming) act as limiting factors of quality. Natural resources and farming are the only way to create higher quality items (and items that are descendant of bugs that cannot be replicated; those act like a type of artificial resources).

Items in the build menu have quality but no skills or stats are involved in producing them they are simply the product of their ingredients. A newborn noob can make them as good as a proficient crafter if they have the same materials.
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Re: Actions, skills and stats

Postby sabinati » Wed Feb 10, 2010 10:10 pm

Strength blacksmithing, melee and unarmed damage, how fast you can destroy built objects
Agility some instance attacks (e.g. sidestep, knock his teeth out), travel, and to some degree, defense vs. ranged attack
Intelligence opportunity knocks instance attack, detectability of the scents you leave when doing crimes
Constitution affects HP and the stamina drain of swimming
Perception finding herbs, cooking, ranging (detection of scents)
Charisma useless for now, just get 25 CHA to become chieftain
Dexterity sewing, clay crafting, most fishing lures
Psyche Affects higher level crafts = jewelry and ranger gear

for most things it is sqrt(skill*stat), e.g. your effective smithing is the square root of (smithing*str), cooking is square root of (cooking*per), etc

other things like making boards are the sqrt of saw q * tree q

a few things use only one stat or skill, clay for example is only effected by dex, simply softcapping (averaging down) the q of the clay with your dex (so you can never make an unburnt clay item that exceeds the q of the clay)
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Re: Actions, skills and stats

Postby danath » Wed Feb 10, 2010 11:30 pm

Thanks for the replies :D
Just 1 more: mining & fishing depend only on tool (stone or pickaxe/pole+string+hook) and spot quality? (bait just the chance)
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Re: Actions, skills and stats

Postby Avu » Wed Feb 10, 2010 11:37 pm

Mining doesn't depend on anything. Metal bars q are a result of smelter q and coal q. Ore has no quality. Only think axe or pickax affect is the speed of mining.

Fishing depends solely on the materials used in the fishing rod. There is no such thing as a spot quality. Roasting that fish is survival though.
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Re: Actions, skills and stats

Postby danath » Sun Feb 14, 2010 5:41 pm

Avu wrote:Items in the build menu have quality but no skills or stats are involved in producing them they are simply the product of their ingredients. A newborn noob can make them as good as a proficient crafter if they have the same materials.

What's the point of carpentry then? Boards and Fishing pole?
What happens when an item requires 2 different materials like metal & wood (scythe)/wood and leather (shield). It is blacksmithing AND carpentry/ and sewing?
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Re: Actions, skills and stats

Postby Avu » Sun Feb 14, 2010 7:02 pm

Scythe and shield q does not matter no idea what skill affects those though I'm sure some smith can tell you. Carpentry is all about boards. The entire game revolves around boards.
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Re: Actions, skills and stats

Postby danath » Sun Feb 14, 2010 7:33 pm

Avu wrote:Scythe and shield q does not matter no idea what skill affects those though I'm sure some smith can tell you. Carpentry is all about boards. The entire game revolves around boards.

Mmhh right, bad example. Saw: it has metal and wood. No skill involved, carpentry or smithing, or both?

If carpentry is just "make good quality boards", it should be called Woodcutting :| Really, no benefits for building a tanning tub, a palisade...
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