Chakravanti wrote:Skills do not affect built objects such as anvils and cauldrons Mat Q = Object Q for all built objects (though some built objects having varying ingredients have an unknown formula for balancing the value of such ingredients). Survival also affects bone saws and axes.
It seems survival influences the creation of bone saws, but not axes.
As far as I can tell, the formula for axes = (branch quality + rock quality)/2, rounded down.
While the formula for bone saws seems to be ((branch quality + survival skill/2)+ bone quality)/2, rounded down.