theTrav wrote:While it is kind of annoying that people are acting like that in the new player area, it's also kind of good that that sort of thing can occur in a slightly more structured manner at the higher levels of play.
Eg. Once yeomanship is working and clan support arrives, players can build proper towns, claim the important areas of the town and only let locals in.
Then other reasonably high level players get their trespass and thievery skills (which is not too hard but not trivial to obtain) and then start nicking stuff again, so to defend itself, the town must get the murder skill and start having a town guard, some physical defenses (walls) and some serious organization.
sounds like fun to me
Not only fun, it sounds like possible Wars !

You must think of organisations like robbers who raid towns just for fun (and I don't think of NPC robbers)
so maybe you get a call at 4 o'clock in the mornin' from a guard "hey wake up come online our city is gettin' raidet!"
that just makes me hope it'll come soon ! also this "town yeomanry" would make it possible to give more specialist jobs, because you don't have to build everything on you own.