Hi dev's
Do you have an indicative date or timeline for us of when this might happen?
factnfiction101 wrote:^I agree with this guy.
Yes, I've read that in several posts, "we found mines before wheat" and else, but it seems I spawned in a lack-of-mines area.Brandmaner wrote:My village has managed to find 3 mines.. all decently close to our settlement also.
sabinati wrote:so move?
danath wrote:Yeah, can I has more grids? I've already reached south end... no fucking mines! (really, I've travelled for hours to east, south and north of my position, so far only 1 from 5 big settlements had a mine, and probably because they were at the only mountain I've seen)
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
sabinati wrote:so move?
danath wrote:The problem also comes with the new resource system:
-ohh I found q60 clay, cool, surely I can trade it for metal!
10 days later
Oh, great it's now q30 and nobody wants it, I'll have wait like a month to get again high q clay
Even treeplanting for good quality wood is a problem since even soil q decreases, while mineral ore doesn't have q, so not only you have an almost basic resource but also the only type that doesn't suffer (directly) from q decreasing. HAX!
jorb wrote:Haven aims to be hardcore.
danath wrote:The problem also comes with the new resource system:
-ohh I found q60 clay, cool, surely I can trade it for metal!
10 days later
Oh, great it's now q30 and nobody wants it, I'll have wait like a month to get again high q clay
Even treeplanting for good quality wood is a problem since even soil q decreases, while mineral ore doesn't have q, so not only you have an almost basic resource but also the only type that doesn't suffer (directly) from q decreasing. HAX!