5x5 to 7x7 supergrid world

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5x5 to 7x7 supergrid world

Postby Sarge » Sun Mar 14, 2010 1:09 pm

Hi dev's

Do you have an indicative date or timeline for us of when this might happen?
factnfiction101 wrote:^I agree with this guy.
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Re: 5x5 to 7x7 supergrid world

Postby danath » Sun Mar 14, 2010 6:15 pm

Yeah, can I has more grids? I've already reached south end... no fucking mines! (really, I've travelled for hours to east, south and north of my position, so far only 1 from 5 big settlements had a mine, and probably because they were at the only mountain I've seen)
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Re: 5x5 to 7x7 supergrid world

Postby Brandmaner » Sun Mar 14, 2010 6:48 pm

My village has managed to find 3 mines.. all decently close to our settlement also.
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Re: 5x5 to 7x7 supergrid world

Postby danath » Sun Mar 14, 2010 7:45 pm

Brandmaner wrote:My village has managed to find 3 mines.. all decently close to our settlement also.
Yes, I've read that in several posts, "we found mines before wheat" and else, but it seems I spawned in a lack-of-mines area.
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Re: 5x5 to 7x7 supergrid world

Postby sabinati » Sun Mar 14, 2010 8:06 pm

so move?
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Re: 5x5 to 7x7 supergrid world

Postby UnrealJake » Sun Mar 14, 2010 8:15 pm

sabinati wrote:so move?


danath wrote:Yeah, can I has more grids? I've already reached south end... no fucking mines! (really, I've travelled for hours to east, south and north of my position, so far only 1 from 5 big settlements had a mine, and probably because they were at the only mountain I've seen)


Travelling does tend to include moving. Quite a lot of it actually.
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Re: 5x5 to 7x7 supergrid world

Postby Gregor » Sun Mar 14, 2010 8:37 pm

sabinati wrote:so move?

Great idea, and where to?

The problem with the mines is that in case you don't have access to one you're hitting a brick wall from a certain point on.

Thus the tankrush strategy employed by certain player groups after the map reset will leave newcomers at a dead end. I would really hate to see this game ending up as something which only gives a single player a chance in case you join a big alliance and are lucky enough to have a system wipe so resources get available again...

So imho as soon as there are no longer enough mines to be found new ones should spawn (else newcomers will always get the 'No minerals found' message because the rustwood exploation system has been rendered totally useless after <30days within a map reset).

To counter the problem with eg. groups claiming large quantities of mines to just remove them from the radar (so that no others can find them) the mines should need some maintenance (eg. collapse when not catered to via adventure->repair within a certain amount of time).
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Re: 5x5 to 7x7 supergrid world

Postby danath » Sun Mar 14, 2010 9:25 pm

The problem also comes with the new resource system:
-ohh I found q60 clay, cool, surely I can trade it for metal!
10 days later
Oh, great it's now q30 and nobody wants it, I'll have wait like a month to get again high q clay

Even treeplanting for good quality wood is a problem since even soil q decreases, while mineral ore doesn't have q, so not only you have an almost basic resource but also the only type that doesn't suffer (directly) from q decreasing. HAX!
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Re: 5x5 to 7x7 supergrid world

Postby Winterbrass » Mon Mar 15, 2010 5:38 pm

danath wrote:The problem also comes with the new resource system:
-ohh I found q60 clay, cool, surely I can trade it for metal!
10 days later
Oh, great it's now q30 and nobody wants it, I'll have wait like a month to get again high q clay

Even treeplanting for good quality wood is a problem since even soil q decreases, while mineral ore doesn't have q, so not only you have an almost basic resource but also the only type that doesn't suffer (directly) from q decreasing. HAX!

Suggestion: Don't sell your resource, make shit for LP and sell the product. It's a smart idea both in real life and in-game.
jorb wrote:Haven aims to be hardcore.
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Re: 5x5 to 7x7 supergrid world

Postby sabinati » Mon Mar 15, 2010 5:54 pm

danath wrote:The problem also comes with the new resource system:
-ohh I found q60 clay, cool, surely I can trade it for metal!
10 days later
Oh, great it's now q30 and nobody wants it, I'll have wait like a month to get again high q clay

Even treeplanting for good quality wood is a problem since even soil q decreases, while mineral ore doesn't have q, so not only you have an almost basic resource but also the only type that doesn't suffer (directly) from q decreasing. HAX!


metal quality is directly dependent on clay and wood quality though
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