Pansy wrote:If I understand the system, and I probably don't, a quality 1 seed planted by anyone has a 50% chance of producing a quality 1 offspring and a 50% chance of creating something better, up to quality five. This means that no matter what your farming skill is if you replant quality 1 seeds half the time they will show no improvement. I *think* that the farming skill is basically your quality cap, but the chance of the seed getting better is a percentage.
So the first thing I do when farming is replant everything each time until my field is full and the size I am going to want it. I might decide that a ten by ten field of poppies is what I need to support my village, so I don't worry about quality until I have 100 poppy plants. The next time I harvest it half the seeds (or 2/3rds, depending on farming slider) are surplus and I only replant the best ones. The remaining seeds become food crops and when there is a surplus of them the worst quality ones get turned into meadow as grass seed.
This means that with every harvest my quality goes up. When my seeds range between quality 60 and 75 I end up planting all the seeds from 70 up, using the produce from 65 to 70, and tossing/trading/donating anything below 65. To produce this range I try to have a farming skill of at least 80. At the next go around the q70 seeds I planted produce from q65 to 70 and the q75 seeds I planted produce from q70 to 80 and I hopefully use the lp gained by the harvesting and grinding to raise my farming skill to 85, ready to go on the next day...
I hope this method gives some insight. It works for me so it should work for you if you care to try it.
(Many years ago I was invited to join a short lived village on the second world, where the Lawspeaker instructed me to grind all the best wheat seeds for flour, and only replant the worst ones, his logic being that the only value to high q seeds was that they were better at raising attributes when eaten. There are good and bad ways to handle your crop improvement and I think that his was probably the worst I have encountered.)
Would be better for raising quality and keeping quantity to put the best of them aside on one area, and put the others elsewhere, like let's say you have 2 5x5 plots for poppy seeds, always put the (Highestq-5 to Highestq) in the 'high quality' area for raising quality. So let's say you planted q35-40 seeds and are harvesting them, you want to put aside all q40~45 seeds to put in the 'high quality' area, while using the rest for keeping your quantity the same, all excess going towards whathaveyou.
If you have full nature, don't make your plots too big, you'll always have 3x the seeds as your plot, so you choose the top 1/3rd (Might end up a little short of that, just plant the seeds within that top 5 quality bracket), and the other 2/3rd are for consumption from the town.
You can pretty much raise quality and keep quantity without any problem easily. If you started from a WWW you should probably get 9~21 seeds before you start using up the excess.
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