exewu wrote:Dash *26, knock of opportunity *4 (or 5 ? I forgot), valerous strike*1
Build up more IP if you can't kill it in one hit
(I would use jump though or call down the thunder from a boat :p)
If you are unsure of how much damage to the enemies' defense bar your skill level will make, then rather use sting as your first hit attempt, since valorious drain less enemy defense. You use valorious when you know you will be applying the hit that kills.
Potjeh wrote:Dash sucks. Use charge for init, slide for defence and flex for offence. If your skill is low you may have to use dash to get the 6 init it takes to use flex, but after that switch to charge.
I find there are times when dash is not bad at all. Dash is slower than charge, but charge consumes your defense. Judging the situation, for me, determines which I will use and sometimes it is both.