sabinati wrote:yes, no
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
ElGato wrote:sabinati wrote:yes, no
Huh? How do mines overlap each other?
Windforce wrote:ElGato wrote:sabinati wrote:yes, no
Huh? How do mines overlap each other?
When you have 2 mine holes really close to each other. Since the amount of space u can dig in a mine would have, in theory, made its "space" overlap the other mine's space.
hfacktor wrote:I was actually really impressed to find out that caves are actually part of the world map and not their own little independent instances like I kind of assumed. It was really freaky walking through a twisting turning caves for 10 minutes and then finding another exit hole and popping up all the way across the region. Just seems like a logistics headache to make the underlaying structures of caves line up correctly with the main world map with multiple entrances to the same cave and such.
sabinati wrote:yeah, 2 mines on the same minimap would "logically" overlap, but they don't, because they are instanced
Sarchi wrote:Only time we'll track scents is if it appears that you intentionally tried to vandalize our stuff, then we'll raid your town and kill you and everyone that lives in there because fuck you. We'll probably even take your cupboards afterwards, lol.