how to make my unburned teapot to a normal pot ?

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Re: how to make my unburned teapot to a normal pot ?

Postby Potjeh » Sun Aug 02, 2009 4:01 pm

You can pour tea into a mug, and drink it from there.

You should be able to harvest grapes with just farming, but winemaking is required to replant them. The fields take quite some time to ripen, so be patient.
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Re: how to make my unburned teapot to a normal pot ?

Postby VoodooDog » Sun Aug 02, 2009 4:03 pm

ah okay thx.

how to load the cart ?
we have now a card and have many tress.
but we dont know how to use it :(
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Re: how to make my unburned teapot to a normal pot ?

Postby Potjeh » Sun Aug 02, 2009 4:07 pm

Lift an item, and then right click the cart.
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Re: how to make my unburned teapot to a normal pot ?

Postby VoodooDog » Sun Aug 02, 2009 4:34 pm

okay thx. we didnt know that we have to lift on chest and stuff like that.

i even dont understand wich sense have the log cabin.
everyone can come in and i cant sleep in it.
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Re: how to make my unburned teapot to a normal pot ?

Postby Potjeh » Sun Aug 02, 2009 4:41 pm

Liftable items don't decay in the cabin.
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Re: how to make my unburned teapot to a normal pot ?

Postby kimya » Sun Aug 02, 2009 4:43 pm

yeah thats the big pro of a cabin. later on, you can build a cellar in it, so you have more space.
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Re: how to make my unburned teapot to a normal pot ?

Postby VoodooDog » Sun Aug 02, 2009 5:08 pm

ah wow. great thx.

the next problem is: how to plant trees ?
we have that tree pots (full). they stand there and do nothing ^^
i need a skill to plant that pots in to the earth ?
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Re: how to make my unburned teapot to a normal pot ?

Postby Potjeh » Sun Aug 02, 2009 5:13 pm

Full as in full of clay, or full as in sprouted? If it's the first, you need to put a seed (fir cone, apple core or mulberry) into the pot (you can only do it when there's 4 units of clay and 1l of water there) and put the pot on a herbalist table to sprout. After 2 or more hours (depends on nature/industry) some of your pots will sprout saplings (all of them if you're full nature). Select a sprouted pot and right click on open ground to plant the tree. Firs grow faster on forest terrain, apples and mulberries on grass. Firs are best for lumber, as full-grown firs give two logs.
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Re: how to make my unburned teapot to a normal pot ?

Postby VoodooDog » Sun Aug 02, 2009 7:16 pm

okay thank you. i hope i understand it.
we just raise our camp and build new one. i try it out later.

now i need to know what the big map means
http://www.havenandhearth.com/portal/res/map.png
can we place our camp outsite the green ring ?

can i make many tress outsite that or is only insite the green ring good earth for stuff like this (also whine, wheet and so on) ?
thx for helping!
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Re: how to make my unburned teapot to a normal pot ?

Postby Potjeh » Sun Aug 02, 2009 7:35 pm

That map is the outdated danger level map. The circles represent levels of animals you could run into (ie lvl1 in the centre, lvl 10 on the outside). Nowadays danger levels are connected to civilization, and generally are lower then they were on this map. This map is still used for navigation, though, because it shows cliffs, unlike the civ map.

Anyway, settling in outer regions (you can settle anywhere on the map) gives you better hunting opportunities. However, settling also reduces danger levels in a fairly wide area, which reduces availability of animals. As more and more people settle out in the wilderness hunting gets worse, and it's gotten quite bad lately. So I advise you settle close to existing civilization and take long walks to the hunting grounds, because that preserves the animals for everyone.

As for tree growth, it's not influenced by the danger levels. When I say forest terrain, I mean that darker green terrain with ferns. Note that you can create your own forest by planting firs on grassland, but it's a very slow process. Also, forest terrain is where most animals spawn. Placing a claim on it prevents animals from spawning, so please only place claims on grassland or artificial forests you created.
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