Silkworms

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Re: Silkworms

Postby EveryTimeV » Sun Aug 02, 2009 5:37 pm

Potjeh wrote: so I encourage everyone to do it.


When it's fixed you wont be able to retrieve said items.

So I don't really encourage that.
I will steal all of the RuneStones in the land, if your stone has gone missing in the night then I'm already hauling it.
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Re: Silkworms

Postby Potjeh » Sun Aug 02, 2009 5:47 pm

I think devs will give us a fair warning before they fix it. That, and I doubt they'll simply delete the items. Most likely, they'll make it so you drop items when you log out.
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Re: Silkworms

Postby EveryTimeV » Sun Aug 02, 2009 6:40 pm

Potjeh wrote:I think devs will give us a fair warning before they fix it. That, and I doubt they'll simply delete the items. Most likely, they'll make it so you drop items when you log out.


Sounds reasonable if you put them in storage before logging out.
I will steal all of the RuneStones in the land, if your stone has gone missing in the night then I'm already hauling it.
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Re: Silkworms

Postby Xarx » Mon Aug 03, 2009 9:33 am

Does the Industry belief affect silk production?
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Re: Silkworms

Postby Erik_the_Blue » Mon Aug 03, 2009 9:48 am

If you are full industry, you will get no filaments when unraveling cocoons. If you are full nature, you will get two. I'm not sure if the slider affects other stages, though I've heard it influences how many eggs you get from each pair.
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Re: Silkworms

Postby Xarx » Mon Aug 03, 2009 10:14 am

Erik_the_Blue wrote:If you are full industry, you will get no filaments when unraveling cocoons. If you are full nature, you will get two. I'm not sure if the slider affects other stages, though I've heard it influences how many eggs you get from each pair.



Bah, Just caught some moths and am waiting for them to mate. Looks like I'll be waiting for a while before I hatch the few eggs that I will get.
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Re: Silkworms

Postby Krakatoah » Mon Aug 03, 2009 6:05 pm

Moths take an ingame day to finish getting into the mood for some moth on moth action, once their done though, the container you've placed them in will erupt with motheggs, stick those on a herb table and let the lil blighters hatch, i usually do 14 eggs per herb table.

Afterwards, stick the worms into containers with enough mulberry leafs to last them for their life-cycle, 4 leafs a worm, so you can support 7 worms in one chest.

Once their cocoon'd, take them to a cauldron and unravel them, oh, wait, hang on, what's your Nature/Industry belief set at?

If your Slider's set to Full Nature, JUBILATIONS ABOUND! Two Filaments a Cocoon for you! Image

If your slider's set to Neutral in that regard, you get the normal one filament a cocoon deal.

If your slider's set to Full Industry, get someone else to do it for you, otherwise....Image...Go smelt some iron instead.

If your slider's set to somewhere between full nature/industry and neutral, then the same effects as full nature/industry will happen on a percentage chance, 20% per 1 point of nature or industry of their result occuring.
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe - Albert Einstein
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Re: Silkworms

Postby VoodooDog » Thu Aug 06, 2009 11:02 am

please explain what u mean with "AltVault(TM)"
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Re: Silkworms

Postby Potjeh » Thu Aug 06, 2009 11:07 am

Just make a couple of characters and use their inventories for storage. Items there can't be stolen, unless someone kills the character. But as you don't actually play these characters they're never online for extended periods, so it's nigh impossible to kill them.
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Re: Silkworms

Postby VoodooDog » Thu Aug 06, 2009 11:10 am

lol okay thx. that sux
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