The Art of Marksmanship.

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: The Art of Marksmanship.

Postby Potjeh » Thu Nov 25, 2010 12:45 pm

If by catch up you mean get killed by rangers, than yes, that's excellent advice.
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Re: The Art of Marksmanship.

Postby burgingham » Thu Nov 25, 2010 12:48 pm

Darwoth77 wrote:make buckets for a few hours and buy trespassing/thieving. then go steal all the gear you need to get started which is the only way to catch up at this stage of the game.

q4 sling......

lol, i had stolen a box of q300 - 350 slings within a few hours of starting again


Yeah,we all know you are the toughest badass around here, who wants to be just like Klaue so badly once he grows up. Still no need to advertise bullshit here, like stealing being the only option to catch up in this game.
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Re: The Art of Marksmanship.

Postby Oddity » Thu Nov 25, 2010 4:13 pm

Nobody mentioned this shit yet?

Your Marksmanship is effectively capped by twice the sling's quality. So if you have a 4ql sling, the maximum MM that will take effect is 4 x2 = 8 MM.

If you're using a 4ql sling and you have 300 MM, it's still like you only have 8 MM. You can hunt with 10MM but I recommend getting at least 20 or there are better things you could spend your time on. And be sure to have at least a 10ql sling. Try to get a hq sling (200+) from someone.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: The Art of Marksmanship.

Postby Darwoth77 » Thu Nov 25, 2010 5:25 pm

i thought ol potjehs response was pretty abysmally stupid until i read burginghams.

the vast majority of the time if you steal something and stash it a few screens away it will still be there when you come back to use it hours or days later, no need to take it back to your camp. for those who want to take the effort putting shit on alts is an option as well. as for being killed by rangers some patience and looking around will often yield access to brickwalled cities to build a hearthfire in where the rangers can then waste hours on top of the already hours spent tracking of they and their friends time trying to siege your temporary sanctuary because you stole a bucket of milk and be rewarded with a whopping 5k or so lp in the process.


and yes, i utilize the thievery skill in game because i am "the toughest badass around here" who wants to be like some guy i havent heard of with a name i cant pronounce. certainly NOT because it is a viable playstyle and game mechanic that allows one to catch up to the bedshitters with 3000 to a stat faster than eating quality level 4 rabbit turds in the middle of the woods for months.

my new character (separate from thieving character) is 2 days old and has 100ish to his four relevant stats (would be more but i fucked up and ate to much con first, still learning and such) along with an assortment of mid to high quality metal tools, armor and weapons. not only was running around stealing all of the stuff he needed way more fun and interesting than creating threads trying to trade my 350 chests of cavebulbs for a copper nugget but i am weeks to months ahead of where i would be by doing things like building fences around foxes to attempt killing it with a q4 sling like you "vets" are telling people to do.
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Re: The Art of Marksmanship.

Postby Potjeh » Thu Nov 25, 2010 5:37 pm

You just haven't met the right rangers. It's not about the bucket of milk you stole, or the LP they get, it's about overcoming a challenge (stealing is basically challenging the victim), and the harder you make it the more fun it is.
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Re: The Art of Marksmanship.

Postby virus_128 » Thu Nov 25, 2010 5:48 pm

Potjeh wrote:You just haven't met the right rangers. It's not about the bucket of milk you stole, or the LP they get, it's about overcoming a challenge (stealing is basically challenging the victim), and the harder you make it the more fun it is.

agree with you.
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Re: The Art of Marksmanship.

Postby burgingham » Thu Nov 25, 2010 5:55 pm

Darwoth77 wrote:stuff


Lots of ignorance in one post. You probably just got lucky not being tracked down yet. I can promise you every dedicated ranger will get you even behind multiple layers of brickwall, and there are lots of those rangers. You will then loose far more, namely a couple of weeks or months of work, than you would if you had choosen a style of play letting you progress just as quick with minimum risks . I mean of course joining an established village by this, which can provide you with everything you need to level up quick without the constant fear of death.

Of course playing a thief is a choice anybody can make, I have made it all of world 2 quite sucessfully. You will just have to be ready to die over and over again.

For the 100 in several stats in one day. I simply do not believe that unless you handplowed for 48 hour straight and had a huge amount of good q food stored.
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Re: The Art of Marksmanship.

Postby Darwoth77 » Thu Nov 25, 2010 6:02 pm

burgingham wrote:
Darwoth77 wrote:stuff


Lots of ignorance in one post. You probably just got lucky not being tracked down yet. I can promise you every dedicated ranger will get you even behind multiple layers of brickwall, and there are lots of those rangers. You will then loose far more, namely a couple of weeks or months of work, than you would if you had choosen a style of play letting you progress just as quick with minimum risks . I mean of course joining an established village by this, which can provide you with everything you need to level up quick without the constant fear of death.

Of course playing a thief is a choice anybody can make, I have made it all of world 2 quite sucessfully. You will just have to be ready to die over and over again.

For the 100 in several stats in one day. I simply do not believe that unless you handplowed for 48 hour straight and had a huge amount of good q food stored.



2 days not 1, abandoned city food supply, g15 keyboard macro to plow and drink. come back to feast every 20 minutes.

if rangers are going to get me behind multiple layers of brickwalls without ramming it down it is because they are cheating beyond the commonly known (and as such guarded against) exploits, but i digress that is why the thieving characters are.... thieving characters intended to be disposable.

by now i have had a few characters dispatched by the brave warriors of offline killing (dumbest mechanic i have ever seen in a game by the way), point is that is all part of the strategy because as long as you rip off enough crap to make it worthwhile you still come out way ahead.
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Re: The Art of Marksmanship.

Postby burgingham » Thu Nov 25, 2010 6:07 pm

Darwoth77 wrote:if rangers are going to get me behind multiple layers of brickwalls without ramming it down it is because they are cheating beyond the commonly known (and as such guarded against) exploits,


There are people who have the stats to break brickwalls by hand, you know?

Darwoth77 wrote:offline killing (dumbest mechanic i have ever seen in a game by the way)


Thieving is already not really balanced (several threads bout the topic have been popping up in the C&I lately) because of the easiness to create alts for stealing (as you mention yourself), taking the offline summoning aspect out of the game as well would make things even more unbalanced. Without those brickbreaker chars a smart thief would be invulnerable.
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Re: The Art of Marksmanship.

Postby Darwoth77 » Thu Nov 25, 2010 6:24 pm

well if faction a wants to risk one of their 5000 str characters on my thief and spend hours hours to punch through 15 tiles of bricks then ill just have to get over it..... in about two hours.


and your right thieving is not balanced, it favors the carebears. a 3 day long death sentence that is able to be enacted when your offline is pretty stupid on anything but an alt in a game where the vast majority of items are not worth much of anything.
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