Macro and/or Farm (Tutorial)

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Macro and/or Farm (Tutorial)

Postby mvgulik » Thu Dec 30, 2010 10:33 am

Mmm, might work better if you have some sort of simple in-game action script support. (bot fights ... :D )

DatOneGuy wrote:Got any pics of your current set up? sounds very very nice.

Yep ... Don't mind experimenting a bit to speedup farming.
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Re: Macro and/or Farm (Tutorial)

Postby Danno » Thu Dec 30, 2010 2:53 pm

Chakravanti wrote:Xnee will make anything that is boring macroable because it is reptitive.

Crop timers could be made to vary. It would even have some realism and then the benefit of being live would be getting a project done faster than a macro. Still, it doesn't change the 'boring and repetitive' factor enough.

So if you quit bitching about your choice to playtest an alpha long enough to come up with a better idea then let us know. I'll make an SS sooner or later. I haven't been in the game in forever because IRL shit has cropped up a lot last week for me.

I typically just quit an MMO when I find it boring rather than ruin the gameplay for others by destroying the aspect of competition.
I dunno how you can make me look like the bad guy when I just enjoy playing whereas you'd prefer to abuse the game's insecurities for some empty benefit that causes harm to others. I think the world will manage to continue even if you're unable to get your farming skill from 665 to 666 due to being unable to play for a week.

So if you quit bitching about your choice to force yourself to "play" a game you dislike long enough to come up with more ideas that might inspire jorb/loftar to make this game more enjoyable then let us know.

DatOneGuy wrote:Alright cool, and yeah I'm definitely against people who are 100% against macros as game play. The best games IMO incorporate macros, maybe not in this sense but at least give us a goddamn decent queuing system and maybe then one won't be needed (already suggested). Until then however, most MMOs are just "click this" repeatedly and then "WOAH RIGHT CLICK SUCKA, MIXIN IT UP!!!!!!!!!!", but point is it's all repetitive and we have enough of that repetition in doing stuff like hunting, I don't also want to deal with it in farming. I've always been a 'grey area' player, never aggressively hacking but macroing passively if I get bored, but boring is boring, and most MMOs are, however good people are usually what hook you, not a good game. HnH however is fun, just not all the time, like all games you can't be having 100% fun all the time, a good deal of it will be preparing for fun, it just happens to be very boring so... 8-)

I think the best games are actually fun and don't rely on grinding for gameplay. I played a game called Wonderland Online one time and it was pretty awful. To make money as a newb, you'd set your character to harvest materials from some item generator or set your character to grind monsters using the handy "remote control" item that all players are given. It's pretty much impossible to proceed in that game unless you leave your computer on overnight to do all the grinding for you. Then you can continue for a little while and you're back to letting the game play itself.
I think a good game would simply remove the grind part. Want to go to the next dungeon? Okay, go ahead if you can! Want to buy that new sword for your level? What a coincidence, you earned enough money while you were casually playing the game. Already did everything in the game? Sorry, but you'll have to wait for an update. Meanwhile, feel free to thoroughly customize your character's appearance to your tastes, socialize with others, test your skills against other players through PvP or an array of minigames, or try the game again with a completely different type of character for a pretty different gaming experience.

Unfortunately, I haven't found an MMO that had all of these appealing features at once, which is why I've hopped on to new ones quite a few times. Sometimes I can conveniently return to one I previously played in time for an update after I get bored with a current one.
In Haven & Hearth, I think building stuff and staying alive is the most fun part. I'd hate to live in an established village with rules, limited building options, no goals, everything handed to you, and guaranteed safety. Takes all the fun out of this game and leaves you with grind. PvP/competitive minigames with rankings have always been the most redeeming part of any average grind-based MMO; it's really unfortunate that H&H has neither (unless you want to lose your 1000+ hour character). Half the PvP in this game seems to be slaughtering weak villages/people and then apologizing to them, giving them a peace offering, and bullshitting to make yourself sound like a good, peaceful person rather than owning up to the fact that you're a total bastard who just wanted to kill someone. PvP needs to be fairly even to be fun/challenging, which is rarely the case here since we're all too greedy/cautious as a result of grinding (or even macroing) so much.
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Re: Macro and/or Farm (Tutorial)

Postby Jackard » Thu Dec 30, 2010 3:02 pm

Danno wrote:In Haven & Hearth, I think building stuff and staying alive is the most fun part. I'd hate to live in an established village with rules, limited building options, no goals, everything handed to you, and guaranteed safety. Takes all the fun out of this game and leaves you with grind.

communal villages are boring as fuck. the closest ive seen to an entertaining village is one where they hand you plots of land and a shared wall and then leave you on your own to interact with neighbors
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Re: Macro and/or Farm (Tutorial)

Postby Chakravanti » Thu Dec 30, 2010 5:14 pm

Danno wrote:So if you quit bitching about your choice to force yourself to "play" a game you dislike long enough to come up with more ideas that might inspire jorb/loftar to make this game more enjoyable then let us know.

If you started reading and checking post dates you'd stop shoving your foot in your mouth over shit that's outdated. ESpecially with such a mwot lol. Talking about too much time on your hands. Man that shoe must be branded irony.

ALso...i swear that everyone who has PMed me or asked me a question here that i could answer has been answered in the original post. SPrites, WUBI, dual boot, etc. All the software is both free an open source.
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Re: Macro and/or Farm (Tutorial)

Postby Danno » Fri Dec 31, 2010 5:27 am

Okay, enjoy your orgasm from getting your numbers higher. Numbers are pretty hot. Better yet, buy yourself a calculator, key in 1+1, then +1 again and keep hitting the "equals" button. If you're lucky, it'll keep adding +1, so you can get your higher number fix wherever you go.

Clearly I am in the wrong for playing the game and I'm a loser with way too much time on his hands. Silly me, everyone knows MMOs are made for people with busy social lives and no time to spare on a computer playing games.
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Re: Macro and/or Farm (Tutorial)

Postby Jackard » Fri Dec 31, 2010 5:31 am

hey now the way i hear it you need lots of stats to make a good rpg!! just fucking spray numbers all over my face

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Re: Macro and/or Farm (Tutorial)

Postby Danno » Fri Dec 31, 2010 5:46 am

I was attempting to illustrate this exact same point a few years ago on a shitty game called "Endless Online". It was plagued with people using autotrainers (macros) and speedgear (allowing them to move/attack faster, so a level 5 speeder could kill a level 40 player in PvP with ease).
If you love numbers and winning, I think you'll love these two games I made:

http://cloudflash.net/stuff/cheatgame.swf
http://cloudflash.net/stuff/cheatgame2.swf
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Re: Macro and/or Farm (Tutorial)

Postby DatOneGuy » Fri Dec 31, 2010 6:03 am

Jackard wrote:
Danno wrote:In Haven & Hearth, I think building stuff and staying alive is the most fun part. I'd hate to live in an established village with rules, limited building options, no goals, everything handed to you, and guaranteed safety. Takes all the fun out of this game and leaves you with grind.

communal villages are boring as fuck. the closest ive seen to an entertaining village is one where they hand you plots of land and a shared wall and then leave you on your own to interact with neighbors

I agree somewhat. Fully communal like "YOU DO THIS" are boring, I like being able to choose what I want to do and swap it out if I don't want to do it anymore.

I settled down now with raising cows, pigs, making massive amounts of cheese, and doing some farming, and I like it, a lot.
If I get bored I can swap around though.

@Danno - You raise a good point, fun is fun, grinding isn't, blah blah. Wonderland is fine. Most games however (MMOs) realize that they can't keep something fun repetively long enough, and they also can't afford to keep swapping things up enough so that it's NOT repetitive. If you find repetition boring MMOs will ALL eventually get boring to you.

The real key is to have enough different things that you can do that are FUN, different enough from each other (Woah I click, then I RIGHT CLICK! AHAHAH SO AWESOME), entertaining (Make the graphics fun!), and engaging. But if you can't do all of that, at LEAST have a multitude of ways to 'level' your character up, that's where HnH excels, and that's the reason it's so good. t still has a long way to go as the activities are rarely engaging, and rarely entertaining after you've done them a million times as you tend to have to do, the impossibility of turning shit up to 11 is also a pain in the dick, if I want to make 500 sausages it takes just as long as 1, there's no 'faster' way to make bulk, not even lowering quality or something, it's just 'impossible', and the game might not be marketed as survival sandbox, but I'm sure that's what most people hear it as, and sandbox that's so 'limiting' gets annoying.
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Re: Macro and/or Farm (Tutorial)

Postby Kaios » Fri Dec 31, 2010 6:23 am

I rocked the shit out of those two games I pwned all da noobs hahahahahsahdhgf
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Re: Macro and/or Farm (Tutorial)

Postby Gray » Fri Dec 31, 2010 3:04 pm

Players will alway look to have the advantage in all situations, sometimes even sacrificing the fun factor and disregarding others.
I dont find it fun to have a god character or trying to do so since im a roleplayer by nature, I would had stoped playing this sooner if I wasnt.
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