Fantastication wrote:cobaltjones wrote:Are you sure? Also, crop q shouldn't matter at all, as it's always +/- 5, hardcapped by your farming. If it were the general (farming+soil)/2 softcap I think that would be acceptable, as you'd still be able to net q 70 crops with 100 farming and only 40 soil.
Here's an example then:
Lets say you have 1000 farming, q50 soil. You plant a q50 seed, the max quality you can get when harvesting will be 50 + 5, which is over your soil q, so the final result is (55+50)/2 or 52.
Now, let's plant that q52 seed, the max q will be 57, over soil q again, so final result is (57+50)/2 or 53.
Third generation, planting q53, the max will be 58, final result (58+50)/2 or 54.
Fourth generation, planting q54, max of 59, final result (59+50)/2 or 54. And from here you can never increase. Farming in this example is never relevant since it only softcaps the result if the result is higher.
Of course, if the +/- 5 is added after the softcapping, it changes the numbers slightly to an absolute max of 60. ( (60+50)/2 + 5 = 60)
This is assuming no other parts of the formula have changed.
If that's the way it's implemented then that's dumb. Why would the q of the seed factor in to the softcap? Wouldn't it be (farming+soil)/2 not (seed+soil)/2? Doesn't that make more sense.