Are there any caps on stats?

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Re: Are there any caps on stats?

Postby Skorm » Mon Jan 31, 2011 1:29 am

[quote="Jackard"yes that is what i was told, anyways[/quote]

well, it makes a lot of sense, unless someone( russians most likely, and im saying this because it happened last world it was russians) gets stealth* int to a high lvl, wich i doubt. those points could go to MM, MC, UAC
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Re: stat caps

Postby Killface » Mon Jan 31, 2011 1:31 am

cobaltjones wrote:The only stat currently capped is survival and that's basically only an effective cap at 200 (you can keep raising it past 200 but it won't do anything).



Incorrect, and spoken from a stance that implies he knows his ass from a hole in the ground.

Survival WAS useless past 200 before the implementation of slings and livestock.

Nothing is 'capped' now because even with 75x50 EXPL*PERC there will be guys putting points into stealth and munching blueberry pies and fried perch, followed by murders and thefts.
To track these scents, one either needs a comparable EXP*PER, or a house to walk in and out of, or the patience to leave the screen a ways, several times.


Carpentry is useless past 150, as it caps on possible board quality, and nobody will have q150 trees for quite a long while.
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Re: stat caps

Postby cobaltjones » Mon Jan 31, 2011 1:38 am

Killface wrote:Carpentry is useless past 150, as it caps on possible board quality, and nobody will have q150 trees for quite a long while.

Which is exactly what I said about survival you fucking retard.
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Re: stat caps

Postby Skorm » Mon Jan 31, 2011 1:54 am

cobaltjones wrote:
Killface wrote:Carpentry is useless past 150, as it caps on possible board quality, and nobody will have q150 trees for quite a long while.

Which is exactly what I said about survival you fucking retard.


what in the fuck does survival has to do whit carpentry ? the only retard here is you, i suggets thinking before posting.
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Re: stat caps

Postby Thijssnl » Mon Jan 31, 2011 2:00 am

Skorm wrote:
cobaltjones wrote:
Killface wrote:Carpentry is useless past 150, as it caps on possible board quality, and nobody will have q150 trees for quite a long while.

Which is exactly what I said about survival you fucking retard.


what in the fuck does survival has to do whit carpentry ? the only retard here is you, i suggets thinking before posting.

Skorm, you sure seem to have trouble with typing with, how funny.

I was going to add a snide remark here, but I forgot it so I randomly blurted out shit instead.
Thanks for understanding.
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Re: stat caps

Postby Skorm » Mon Jan 31, 2011 2:02 am

Thijssnl wrote:Skorm, you sure seem to have trouble with typing with, how funny.

I was going to add a snide remark here, but I forgot it so I randomly blurted out shit instead.
Thanks for understanding.


well, as you might have noticed, english is not my main =), anyway, 60% of the time you can understand what im saying or what my point is, thats worth something.
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Re: stat caps

Postby cobaltjones » Mon Jan 31, 2011 2:10 am

Skorm wrote:
cobaltjones wrote:
Killface wrote:Carpentry is useless past 150, as it caps on possible board quality, and nobody will have q150 trees for quite a long while.

Which is exactly what I said about survival you fucking retard.


what in the fuck does survival has to do whit carpentry ? the only retard here is you, i suggets thinking before posting.

The "effective cap" on survival over 200 is that unless your livestock or fibers are over q200, then it's useless for you do put more points into, much like unless your trees are a certain high end quality, it's useless to keep pumping more points into carpentry.

Sorry I only responded so harshly because Killface was such a douche and couldn't even comprehend my original post.
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Re: stat caps

Postby Killface » Mon Jan 31, 2011 2:13 am

Killface wrote:
cobaltjones wrote:(you can keep raising it past 200 but it won't do anything).



Nuff said.
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Re: Are there any caps on stats?

Postby cobaltjones » Mon Jan 31, 2011 2:14 am

:roll:

Call me when you've got q201 bones or fibers.
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Re: Are there any caps on stats?

Postby Zampfeo » Mon Jan 31, 2011 2:48 pm

If bear products are 100+Survival/2 wouldn't that make it a linear increase in quality? Where's the soft cap in that?
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