Serious W5 question (not whining)

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Re: Serious W5 question (not whining)

Postby Krugz » Sun Mar 13, 2011 4:36 am

jorb wrote:Good question OP, I suspect we shall find out. :)


:shock: omg it's the ... guy.. wait who are you again? :lol:

Thanks for stopping by :D


Goddess wrote:
asval wrote:My guess is the new system will be based on resources and getting better equipment instead of the mindless grind we had before.

From what I understand it's only LP that has been changed and the Stats system (FEPS) remains intact.



When you do "daily activities" you have a chance on finding a curiosity - it prevents the grind/botting "benefit" by allowing only a limited amount of these curiosities to be equipped ( you'll always have more curiosities than you could use basically ).

And it is most likely true that it'd be a waste of time playing on a full curiosity equipped character, aslong as you've got enough of them stored to resupply.


Though the playing field would sure be evened out - since you can't create "peak" characters in a short amount of time.
Reenactment of Clone Wars ~ Hell Yeah! :mrgreen:


I find it easier to level up 1 character very far rather than trying to manage time balancing between 10 or so, as I suspect botters will likely do. Having 10 characters at the same LP gain and ability as a single character attacking you.. it's a zerg effect; you'll win through attrition.

I think this idea is pretty good, but it -really- depends on how long the curiosities take to set in.. if it's a couple minutes/ 30 minutes tops; no big deal. But if it's like days or weeks for the top ones... people will easily make enormous bot armies that will allow them to do 10x more than they could last game.. at least, last game if you killed a botter you set them back a lot. Now it would be like, botters would send entire villages of suiciding bots at you; not really caring if they succeed or not.

These are all just speculations, of course.
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Re: Serious W5 question (not whining)

Postby Katnipz » Sun Mar 13, 2011 4:45 am

jorb wrote:Good question OP, I suspect we shall find out. :)

Wait...Wait what?
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Re: Serious W5 question (not whining)

Postby Krugz » Sun Mar 13, 2011 4:46 am

Katnipz wrote:
jorb wrote:Good question OP, I suspect we shall find out. :)

Wait...Wait what?


Never forget: You are an alpha tester.
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Re: Serious W5 question (not whining)

Postby Goddess » Sun Mar 13, 2011 4:49 am

FFFUUUUUUUUUUUUUUU

Just noticed World 5 is indeed a really hot topic.

And it seems like the curiosities will be really really much limited by the amount of intelligence you have - so it's rather plowing a field, drinking, eating int food, plowing...

Instead of digging *500, drinking, eating, digging.


At first I thought there would be like 3 Slots for curiosities, seems like there's much more space though.

So as a beginner you can equip "20 low tier Curiosities" or 1 rare one, King INT may probably maintain 20 rares at the same time.


Oh the curiosity!
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Re: Serious W5 question (not whining)

Postby Avu » Sun Mar 13, 2011 4:54 am

If you think work around the village is ever over you're obviously doing it wrong. In world 3 I basically played the last 2-3 months without giving a crap about lp I built 96 ovens, helped do steel, raised crop levels, helped do a new outer wall, baked food, helped take care of the army of cows, smelted probably over 100 cupboards of metal and this was all done in the biggest town where the slacker ratio was pretty low and trust me I'm strict about shit like that so it wasn't the only one doing it. There is always something to do. ALWAYS. If all you do is buff up your char you're probably a maggot anyway.
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Re: Serious W5 question (not whining)

Postby Krugz » Sun Mar 13, 2011 5:00 am

Goddess wrote:FFFUUUUUUUUUUUUUUU

Just noticed World 5 is indeed a really hot topic.

And it seems like the curiosities will be really really much limited by the amount of intelligence you have - so it's rather plowing a field, drinking, eating int food, plowing...

Instead of digging *500, drinking, eating, digging.


At first I thought there would be like 3 Slots for curiosities, seems like there's much more space though.

So as a beginner you can equip "20 low tier Curiosities" or 1 rare one, King INT may probably maintain 20 rares at the same time.


Oh the curiosity!


You think the int will be capped at a point? I assumed it would be infinite or something...?

Avu wrote:If you think work around the village is ever over you're obviously doing it wrong. In world 3 I basically played the last 2-3 months without giving a crap about lp I built 96 ovens, helped do steel, raised crop levels, helped do a new outer wall, baked food, helped take care of the army of cows, smelted probably over 100 cupboards of metal and this was all done in the biggest town where the slacker ratio was pretty low and trust me I'm strict about shit like that so it wasn't the only one doing it. There is always something to do. ALWAYS. If all you do is buff up your char you're probably a maggot anyway.


Yes, but many of those things you did to support the LP grind of other villagers, didn't you?

Maybe there will still be plenty to do, but I'm worried after settling down and everything mostly being built, you'll just lose incentive to play. A lot of the movement through LP fueled the movement up through gear, the way I saw it.. if you couldn't go down and mine till your smithing was higher, you wouldn't be able to make that better gear from the higher quality metal you just hit, meaning you don't need to keep making coal constantly, etc. etc. domino effect.

I don't think grinding LP via normal activities (hunting, mining, farming,etc.) is bad, are you saying that people who want to build stats are playing incorrectly/poorly? I would agree if you meant bucket grinding (or something like that), or if you meant when people do pointless things, like go out hunting when everyone needs to be working on a palisade..
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Re: Serious W5 question (not whining)

Postby Goddess » Sun Mar 13, 2011 5:05 am

Avu wrote:ALWAYS. If all you do is buff up your char you're probably a maggot anyway.

probably a maggot anyway

a maggot anyway

a maggot

maggot


We're talking about botters for the most part.

When a botter has aquired the daily "curiosity" limit for his character - just switch to the next one because it'll gain LP on its own.
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Re: Serious W5 question (not whining)

Postby Avu » Sun Mar 13, 2011 5:15 am

Yes, but many of those things you did to support the LP grind of other villagers, didn't you?


Most of the things I did was to raise the q levels in our town and helped protect it with walls.

Maybe there will still be plenty to do, but I'm worried after settling down and everything mostly being built, you'll just lose incentive to play. A lot of the movement through LP fueled the movement up through gear, the way I saw it.. if you couldn't go down and mine till your smithing was higher, you wouldn't be able to make that better gear from the higher quality metal you just hit, meaning you don't need to keep making coal constantly, etc. etc. domino effect.


If that's the case you'll probably don't have enough int. So go grind them blue pies feed them to the smith so he can gain lp fast enough to smith. We're talking here about values to up to 100 which are a far cry from the 500+ combat stats of world 4. Like I said there is never a block in play it's only your perception that oh wait I must be a smith I must only smith that is the problem. And there is always the chance of losing incentive to play but it happens a lot faster if you shoehorn yourself into a self proclaimed profession like hunter or farmer or whatever. There is so much work out there that doesn't need any stats that is extremely important. A new outer wall never hurt anyone.

I don't think grinding LP via normal activities (hunting, mining, farming,etc.) is bad, are you saying that people who want to build stats are playing incorrectly/poorly? I would agree if you meant bucket grinding (or something like that), or if you meant when people do pointless things, like go out hunting when everyone needs to be working on a palisade..


I think grinding is bad. And yes people that only play to build their own stats are scum. And the ones that support them are fools. And I know people who called themselves hunters spent all their time in the forest never lifted a finger to build stuff in the village and then quit when his fighting lp was needed. You're playing in a mmo be a part of community damnit.
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Re: Serious W5 question (not whining)

Postby brayan » Sun Mar 13, 2011 5:19 am

Because the guy who logs off when his curiosities are full, and only builds up UC, is going to get his ass kicked by the guy who continuously worked, and now has steel armor/weapons, and only took the best curiosities he could find.
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Re: Serious W5 question (not whining)

Postby Krugz » Sun Mar 13, 2011 5:29 am

Avu wrote: Some good stuff, but too big for qoute. Go back and read!


Ok I see where you're coming from. I hope you're right, I'm just speculating in case you're wrong about the timing of LP grind/crafting. I'm not sure if another wall around the base has never hurt anyone.. I mean you gotta make keys for everybody and distribute them or something, what if you lock someone out because you had to go AFK during that time and no one even knew about the wall? Silly, unlikely circumstance, but just saying :P I wouldn't want my villagers building new palisades overnight.

I grind LP to help my village, doesn't do much good to be the best crafter in the world when you're being raided and you have no combat skills; I tried to do as much as possible for the village while maintaining at least enough combat ability to deter possible raiders. I think that's reasonable, maybe you've got a much bigger/better village than I (quite likely actually, since you're a veteran player, and I'm a noob of W4).

brayan wrote:Because the guy who logs off when his curiosities are full, and only builds up UC, is going to get his ass kicked by the guy who continuously worked, and now has steel armor/weapons, and only took the best curiosities he could find.


You don't think botters are smart enough to prioritize curiosities? How long do you expect it will take to farm out rare curiosities via bot vs. via normal methods? Anyways, 10 UC vs 100 UC, gear isn't going to save you. Especially if they have all the combat skills/maneuvers, and all you have is gear..
Again: speculation, and I hope you're right. But I'm playing devil's advocate to see what comes of the brainstorm. Thanks for the input.
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