jorb wrote:Good question OP, I suspect we shall find out.


Thanks for stopping by

Goddess wrote:asval wrote:My guess is the new system will be based on resources and getting better equipment instead of the mindless grind we had before.
From what I understand it's only LP that has been changed and the Stats system (FEPS) remains intact.
When you do "daily activities" you have a chance on finding a curiosity - it prevents the grind/botting "benefit" by allowing only a limited amount of these curiosities to be equipped ( you'll always have more curiosities than you could use basically ).
And it is most likely true that it'd be a waste of time playing on a full curiosity equipped character, aslong as you've got enough of them stored to resupply.
Though the playing field would sure be evened out - since you can't create "peak" characters in a short amount of time.
Reenactment of Clone Wars ~ Hell Yeah!
I find it easier to level up 1 character very far rather than trying to manage time balancing between 10 or so, as I suspect botters will likely do. Having 10 characters at the same LP gain and ability as a single character attacking you.. it's a zerg effect; you'll win through attrition.
I think this idea is pretty good, but it -really- depends on how long the curiosities take to set in.. if it's a couple minutes/ 30 minutes tops; no big deal. But if it's like days or weeks for the top ones... people will easily make enormous bot armies that will allow them to do 10x more than they could last game.. at least, last game if you killed a botter you set them back a lot. Now it would be like, botters would send entire villages of suiciding bots at you; not really caring if they succeed or not.
These are all just speculations, of course.