New LP System

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: New LP System

Postby Butko » Sun Mar 13, 2011 9:58 am

DatOneGuy wrote:It's not hard to get LP.
You're not curious enough, this new server is about curiosity, you need it to get ahead.

I was able to make boats in an hour on my first character, I could do it in 30 on a second one easily (with no relation to first), if anything this is easier than W4 was to start off, the only thing 'harder' is the time it takes to get skills like rage and such.

Don't lie... if u don't get rabbit or chicken u r screwed for a long time... Don't like u can do it in 30sec...
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Re: New LP System

Postby Alya-Maya » Sun Mar 13, 2011 9:58 am

i see what you are saying but my attention limit is at 10 and the curiosity i dont know how to get it up
can you help me out on that please
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Re: New LP System

Postby Goddess » Sun Mar 13, 2011 10:04 am

cruz0301 wrote:now youre just grinding for mats to make curiosities.


Craftable Curiosities are of course the very lower end of the line - you won't get shit from it.

You get Curiosities for many other things though like hunting / farming etc.


A single ant soldier gives already 200 base LP -> 720 LP with 360% Learning Ratio.

And seriously - you find ant hills everywhere, you just have to explore ( be courious ).

Hunting big game will most likely reward you with similar curiosities ( which probably you won't get everytime, but if you do - it'll be rewarding )
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Re: New LP System

Postby hungrycookpot » Sun Mar 13, 2011 3:20 pm

Goddess wrote:
cruz0301 wrote:now youre just grinding for mats to make curiosities.


Craftable Curiosities are of course the very lower end of the line - you won't get shit from it.

You get Curiosities for many other things though like hunting / farming etc.


A single ant soldier gives already 200 base LP -> 720 LP with 360% Learning Ratio.

And seriously - you find ant hills everywhere, you just have to explore ( be courious ).

Hunting big game will most likely reward you with similar curiosities ( which probably you won't get everytime, but if you do - it'll be rewarding )


I dont really see the wisdom in this though. This means that there will still be exploits, bots now just have to spam tree cutting until they pick up spiders or whatever else trees drop. It makes a macroers job much harder, but it also makes playing less enjoyable. Instead of seeing instant returns on the work we do, we now have to waste a chunk of time grinding until curios drop. Part of the fun about H & H was that you could get home from a week of 8 hours shifts, plop yourself down for 16 hours and grind like mad. This now seems like a waste of time, since some players will be able to gain just as much exp as me doing this by sitting there using curios their villagers made for them in 2 hours.

It seems like this entire system is just to combat bucketfags and macroers, I think a diminishing returns system coupled with a higher tree regen rate would have kept everyone more happy.
For the record, I have no totally made up my mind about this new system, I may or may not quit at this point. I really really liked H&H tho, so I'm gonna give it a fair shake. But at first glance, I really really dislike this LP system.
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Re: New LP System

Postby Ferralwolf » Sun Mar 13, 2011 3:35 pm

I dont like it either.
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Re: New LP System

Postby kohg » Sun Mar 13, 2011 3:46 pm

so far so bad...we'll see.
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Re: New LP System

Postby babyhero09 » Sun Mar 13, 2011 4:08 pm

I like this new system hit 1,160 lp in about 10 minutes
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Re: New LP System

Postby Robertzon » Sun Mar 13, 2011 4:11 pm

If i get this right... you will get ONLY then LP when you discover new items?

What if i'll start farming.. do i get LP for it?
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Re: New LP System

Postby kohg » Sun Mar 13, 2011 4:15 pm

maybe, for the first time you plant each seed, and harvest. then ur done getting lp from farming i'm guessing.
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Re: New LP System

Postby howyadoin988 » Sun Mar 13, 2011 4:20 pm

hungrycookpot wrote:a higher tree regen rate would have kept everyone more happy.


That's odd. I don't recall there ever being a "tree regen rate."
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