The math behind the hydrological survey

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Re: The math behind the hydrological survey

Postby Scilly_guy » Tue Mar 15, 2011 2:59 pm

Oh well, guess I was just lucky then... you can find a pattern in chaos if you look hard enough.
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Re: The math behind the hydrological survey

Postby nicklepontius » Tue Mar 15, 2011 6:12 pm

Sevenless wrote:If you're willing to be systematic about it, then yes, you'll be able to pinpoint the node this way. Your assumption about concentric circles is correct, and the nodes do ignore land as an obstacle. Personally? The trouble's only worth it if you think there's at least q30+ water there.

However, well points are exactly a dime a dozen. You probably won't have one right on the node center, but if the node is inland from the rivers the quality should go up nicely.

I did find q30+, but I thought I should be able to know what q is under my well precisely.
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Re: The math behind the hydrological survey

Postby Sevenless » Wed Mar 16, 2011 4:05 am

I don't know if that's possible. Quality seems to spike almost exponentially. The creators of this game are fond of square roots and the like after all.
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Re: The math behind the hydrological survey

Postby barra » Wed Mar 16, 2011 7:04 am

Sevenless wrote:I don't know if that's possible. Quality seems to spike almost exponentially. The creators of this game are fond of square roots and the like after all.


http://en.wikipedia.org/wiki/Inverse-square_law
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