midomiko wrote:Maybe something similar to the cheesemaking mechanic, where it ages differently based on location stored. Perhaps even have it change into different varieties of wines with improved or varying effects, rather than alter the actual quality?
+1
And for the OP
jorb wrote: Note: Some contextual items and builds will require ad hoc knowledge of some item that is reasonable for it. For example: Pipes only become available to you once you have seen clay and tobacco, even though tobacco isn't a part of the crafting recipe per se. The same holds true for tea pots, which will only become available to you once you have seen tea.
So you need wine, which will probably take a few days yet, even for the fastest/most dedicated players. Getting seed,
growing, pressing and
leaving in a barrel for an in game week.