Meele damage formula

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Re: Meele damage formula

Postby Phades » Mon Mar 28, 2011 11:42 pm

malvren wrote:@Sabinati

10*10 = 100
sgrt(100) = 10
10/10 = 1
sqrt(1) = 1
325*1 = 325


Order of Operations? PEMDAS (Please Excuse My Dear Aunt Sally) {Parentheses, Exponents, Multiply, Divide, Add, Subtract}. Please note that square roots are actually exponential expressions. The sqrt of something is (x^.5) or x^Y where y = .5 or X to the half power or X to the power of .5. However you want to slice it.

Base Damage * sqrt(sqrt(quality*strength)/10)

325 * sqrt(sqrt(10*10)/10)
325 * sqrt(sqrt100/10)
325 * sqrt(10/10)
325 * sqrt(1)
325 * 1
325

Now.. if another set of parentheses were added to look like this:

Base Damage * sqrt(sqrt[(quality*strength)/10])
Then:

325 * sqrt(sqrt[(10*10)/10])
325 * sqrt(sqrt[100/10])
325 * sqrt(sqrt10)
325 * sqrt(3.16...)
325 * 1.77...
577.94

Are either of these formulas correct? Who knows. Ask Jorb and Loftar what the correct formula is.
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Re: Meele damage formula

Postby Potjeh » Tue Mar 29, 2011 12:05 am

I'm pretty sure the latter formula is correct.
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Re: Meele damage formula

Postby sabinati » Tue Mar 29, 2011 1:16 am

no, it's the former. q10 sword with 10 str does base damage, 325. i derped hard.

Base Damage * sqrt(sqrt(quality*strength)/10)

325 * √(√(10*10)/10) working from the most deeply nested parentheses we proceed to
325 * √(√100/10) where we solve the exponent (^1/2, aka √ or sqrt), which leads to
325 * √(10/10) where again we solve the parentheses first, giving us
325 * √1 and since the square root of 1 is 1 and x * 1 = x the final result is
325
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Re: Meele damage formula

Postby Potjeh » Tue Mar 29, 2011 1:46 am

No, I mean there should be another parentheses.
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Re: Meele damage formula

Postby sabinati » Tue Mar 29, 2011 3:32 am

why wouldn't base q weapons do base damage @ 10 str?
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Re: Meele damage formula

Postby Potjeh » Tue Mar 29, 2011 12:31 pm

Because bronze plate, bronze helmet, leather pants and leather boots at q10 have a total armour value of 350, and swords don't bypass armour. And AFAIK stinging someone with 0 defence tends to result in instant KO.
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Re: Meele damage formula

Postby sabinati » Tue Mar 29, 2011 3:35 pm

with q10, though? i've never even seen a sword that low, tbh
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Re: Meele damage formula

Postby Sevenless » Tue Mar 29, 2011 6:09 pm

You've stumbled upon a rather hot topic amongst fighters. From what I can see, there isn't a lot of agreement on what makes for the best combination. One issue being, if you're facing someone with superior armor while using a sword, you'll be dealing 0 damage. With unarmed attacks, you can still damage his SHP directly past his armor after his defense bar is dead.

Lets look at the stats (I don't know everything, any advantages/disadvantages I missed should be added)

UA increases the hp buffer heal rate of your defense bar regenerates, as well as the total damage it can absorb. If you're using a sword, the other benefits of UA aren't really worth discussing.

Melee increases the chance to hit with swords (according to the wiki), and the effectiveness of the block maneuver. Both of these are important.


Ok, so that's what the stats do, but ratios? I seem to remember that you should never have more Melee than you have UA. The defense bar buffer is critical in combat because swords get to the one hit stage once it's gone quite often. You will almost always have more defense bar HP absorption than you will have real HP and Deflect/Absorb from your armor.

Naturally speaking, the ideal ratio is contested. I've heard 2:1 ua:melee but that's about all I can say other than giving you both sides. Most people tend to agree that UA is better than melee early game certainly the ones I've talked to anyway.
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Re: Meele damage formula

Postby Potjeh » Tue Mar 29, 2011 6:30 pm

sabinati wrote:with q10, though? i've never even seen a sword that low, tbh

Armour is generally at similar q as swords. And swords can most definitely deal damage through same q armour, given strength equal to their q.

And Sevenless, there's a lot of downright wrong things in your post, you should give the Combat Guide thread another read.
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