by loftar » Thu Jun 04, 2009 2:43 am
For the most part, I think I'll be able to convert the character. For example, we recently devalued the skill attributes by a factor of ten, and I just convert older characters to the new set of attributes as they are loaded. I don't see anything which couldn't be solved that way being implemented in the foreseeable future, at least. And if it comes to the point where older characters would hopelessly outmatch new characters, maybe I'll just deposit all the old ones an umpteen miles away from where any new ones will spawn. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike