Cavemine ore veins

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Re: Cavemine ore veins

Postby Jackwolf » Thu Mar 31, 2011 7:34 am

homsikpanda wrote:if i have mining i can just click anywhere to make a mine hole?


No, and please disregard what Magic said.

When you get mining, you gain the ability to make a "Mine hole" after discovering Hardened Leather, Leather, Blocks, Boards, and Rope.

You pave the ground, then construct the mine hole. This creates an entrance to "Layer 1" from the surface, "Layer 2" from inside a natural cave / mined cave. 10 is the last layer speculated, though I don't believe it's been reached before.
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Re: Cavemine ore veins

Postby criannon » Thu Mar 31, 2011 11:07 am

Jackwolf wrote:... though I don't believe it's been reached before.


Why not? Apart from being a bit resource intensive are there other dangers?

And another question, can you make a mine from deeper layers upwards?
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Re: Cavemine ore veins

Postby TeckXKnight » Thu Mar 31, 2011 11:10 am

criannon wrote:
Jackwolf wrote:... though I don't believe it's been reached before.


Why not? Apart from being a bit resource intensive are there other dangers?

And another question, can you make a mine from deeper layers upwards?

You cannot mine up.

Minimum hardness levels increase drastically the lower you go, I believe. It just breaks down to getting high enough strength, a high quality enough tool, and defending every level sufficiently to prevent invasions and raids.
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Re: Cavemine ore veins

Postby burgingham » Thu Mar 31, 2011 1:57 pm

Jackwolf wrote:
homsikpanda wrote: 10 is the last layer speculated, though I don't believe it's been reached before.


There are 5 underground layers and that I confirmed personally. Well, I did so last world but I doubt they changed it since we once again have 5x5 SGs. So it would make sense to have a total world size of 5x5x5 again too.
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Re: Cavemine ore veins

Postby homsikpanda » Thu Mar 31, 2011 3:57 pm

MagicManICT wrote:
homsikpanda wrote:
if i have mining i can just click anywhere to make a mine hole?

then i can climb down and start mining a wall?

how do i set up supports?


Yes. It needs to be paved first, but no need to have minerals there, however, it'd be good to know which direction to start mining from your starting point.

Yes, absolutely. However, refer to the point above.

Once you find ore, you can smelt a bar. Turn the bar into nuggets. Take two nuggets and some blocks with you and build a support like any other furniture or container item. Make sure you don't mine outside of the supports radius or you have a greater chance of a cave in.

Any other questions? :)


how wide of a radius from my mine hole do i have without fear of a cave in?
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Re: Cavemine ore veins

Postby Sevenless » Thu Mar 31, 2011 5:03 pm

Cave ins happen if you mine anything other than snaking pattern (a series of connected 1x3 tunnels) or a 2x2 square.

Snaking is made by digging three tiles in, turning left or right at a right angle and digging 2 squares and repeating. You can make a diagonal zigzag, or a pattern that keeps it moving forward by rotating back on the third dig.

Cave ins on lvl 1 take about 140hp out in one go. If you do find metal, it's well worth the 2/10 of a bar that it takes to make a mine support. Also don't make the mistake of making any of the snaking tunnels 1x2 before starting the next one, that will cause a cave in.
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Re: Cavemine ore veins

Postby MagicManICT » Thu Mar 31, 2011 8:28 pm

Jackwolf wrote:
homsikpanda wrote:if i have mining i can just click anywhere to make a mine hole?


No, and please disregard what Magic said.


How do you mean? You can literally build a minehole anywhere you please. The only requirement is to pave the ground.

When you get mining, you gain the ability to make a "Mine hole" after discovering Hardened Leather, Leather, Blocks, Boards, and Rope.



When did the requirements for building a minehole get changed from Prospecting to Mining? I haven't paid attention yet this world as I was lucky enough to have a cave with ore right along with my water and clay.

Sevenless wrote:Cave ins happen if you mine anything other than snaking pattern (a series of connected 1x3 tunnels) or a 2x2 square.



While this is a good way to minimize cave ins, it in no way completely prevents them.

Sevenless wrote:Cave ins on lvl 1 take about 140hp out in one go.


Cave ins do 50 HHP per rock hitting you and knock you out taking all remaining SHP. It is possible to be killed by a cave in. Word is a mining helmet will reduce the damage from a cave in.
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Re: Cavemine ore veins

Postby Sevenless » Fri Apr 01, 2011 6:42 pm

Sevenless wrote:Cave ins happen if you mine anything other than snaking pattern (a series of connected 1x3 tunnels) or a 2x2 square.




While this is a good way to minimize cave ins, it in no way completely prevents them.


That's odd. From what I read and from my limited experience of mining ore for maybe 10 hours or so it's completely infallible. That being said, I am talking about level 1 of the underground.

Does anyone else have more information on how this works? Does the efficacy of snaking diminish as you go deeper?
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Re: Cavemine ore veins

Postby MagicManICT » Fri Apr 01, 2011 8:46 pm

Sevenless wrote:
Sevenless wrote:Cave ins happen if you mine anything other than snaking pattern (a series of connected 1x3 tunnels) or a 2x2 square.


While this is a good way to minimize cave ins, it in no way completely prevents them.


That's odd. From what I read and from my limited experience of mining ore for maybe 10 hours or so it's completely infallible. That being said, I am talking about level 1 of the underground.



I can't really come up with numbers here. I know I've had cave ins with every zig zag pattern I can come up with. The equation may be taking in more variables than we're accounting for. I've had 'minimal' cave ins (one or two stones fall, none hitting me) and have been able to continue on mining without any more cave ins for a while.

Nothing stated by Jorb or Loftar has said that snaking would prevent cave ins, only be a useful method for exploratory mining (and as it stands, raiding).
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