Jackwolf wrote:Not many people who frequent the forums know the in depth properties of the Stealth skill.
The wiki is someone correct on its way of being "useless", but that is outdated with the removal of world four. Back then -everyone- had higher perception and exploration, since it helped with foraging and for increasing your minimum damage for ranged combat. But now with the new Curio system Intelligence has a good use, therefore increasing the amounts of intelligence grinding people do and in turn the likely hood of new Thief players to emerge.
You are correct, however. It's a Stealth*Int vs Expl*Perc. -But-, like with foraging, the numbers vary somewhat up or down. You basically "roll" to see if you see this scent or that scent, similar to how you can only see some spindly taproot at 1 but all of them at 4.
In all, Stealth makes it easier for someone to get away with Trespassing, Theft, Vandalism, and sometimes Murder.
Now that I think about it, there is some form of "cheating" for people with claims. Some sort of feed you can subscribe your email to for your account that automatically tells you when someone has left any form of scent on your claim, no matter what your Perc*Expl numbers are or what their Int*Stlh is. Which is pretty bullshit in my opinion, but alas.
So much wrong with this post.
First of all XMPP notifications have been disabled, so people won't get notified about trespassing anymore.
Second, Exp*Pec is more useful than ever. Everyone has it at decent values, because the best curiosities come from foraging. Doesn't mean people don't go for stealth anymore, I have hunted quite few people this world already with high stealth values.
Third, what Novaalpha says is pretty much correct. You always have a minimum chance of spotting a scent, so just enter and leave a house a couple of (thousand) times and you will find the scents. The pie chart is a whole other story though, because as he said in a worst case scenario you will get a 360° radius "pointing at" the criminal.