Small scale base defence

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Re: Small scale base defence

Postby cloakblade » Wed Apr 06, 2011 7:52 pm

Hishan wrote:Thanks for everyones help, I set sail in a boat as far as I could, then walked inland and set up a small inconspicuous base. Just gathering wood while I grind LP for yeomanry

Make sure you are not on q10 soil (unless there's something note worthy near by), that will bite you later on.
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Re: Small scale base defence

Postby Sevenless » Wed Apr 06, 2011 8:14 pm

cloakblade wrote:
Hishan wrote:Thanks for everyones help, I set sail in a boat as far as I could, then walked inland and set up a small inconspicuous base. Just gathering wood while I grind LP for yeomanry

Make sure you are not on q10 soil (unless there's something note worthy near by), that will bite you later on.


Yes and no. Soil quality only really caps the value of trees and tea (due to only being able to harvest 2 seeds). Everything else just goes up more slowly. Q20 soil is more common than Q10 actually, so he'd have to be unlucky to end up in it. I'd say having access to a clay node is far more important than soil. Or water even. It is nicknamed the "God of Q" for a reason.
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Re: Small scale base defence

Postby cloakblade » Wed Apr 06, 2011 8:19 pm

Sevenless wrote:
cloakblade wrote:
Hishan wrote:Thanks for everyones help, I set sail in a boat as far as I could, then walked inland and set up a small inconspicuous base. Just gathering wood while I grind LP for yeomanry

Make sure you are not on q10 soil (unless there's something note worthy near by), that will bite you later on.


Yes and no. Soil quality only really caps the value of trees and tea (due to only being able to harvest 2 seeds). Everything else just goes up more slowly. Q20 soil is more common than Q10 actually, so he'd have to be unlucky to end up in it. I'd say having access to a clay node is far more important than soil. Or water even. It is nicknamed the "God of Q" for a reason.


Does tea actually become capped? I thought there would be a sherigan in place to prevent this. Also I heard trees don't care where they are planted only what soil is in the pot (as far as soil is concerned).
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Re: Small scale base defence

Postby bmjclark » Wed Apr 06, 2011 9:30 pm

RJT wrote:Palisades take quite a bit of strength to bash with your hands, otherwise they would need a ram, which takes 12 hours to dry.


a ram actually takes 24 hours to dry. So unless they feel like camping for 24 hours, you'll be safe. And remember, SEAL YOUR PALISADE, dont become the guy asking to be broken out of his base on the "In congress assembled" page!!! =)

good luck with your base! =)
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Re: Small scale base defence

Postby Scwog » Wed Apr 06, 2011 10:28 pm

is it easy to destroy a ram ?
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Re: Small scale base defence

Postby Shadow7168 » Wed Apr 06, 2011 11:14 pm

Alright, you find a mountain, go to a spot that has a 2/3 tile wide pathway, followed by a closed off area with cliffs, and then you brick wall the entire thing, make a timber house, village claim and CR in the open area, and then fill the rest with boulders. Then, NO ONE will ever even think about attacking you. If that is a little too extreme, find a grassland, put a timber house in the middle, along with a farm, and anything else you want, surround it with a brick wall(no gates), walk one screen away from it, and build another brick wall. Repeat 8x. If you want out, teleport to a village.

Edit: Sorry, I missed the "small scale" part. You should be fine with a claimed palisade, though brick walls are good too.
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Re: Small scale base defence

Postby bmjclark » Thu Apr 07, 2011 12:52 am

Scwog wrote:is it easy to destroy a ram ?


Yes it is. Pretty sure as long as u have a stone axe on you can damage it. Dont quote me on that tho
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Re: Small scale base defence

Postby Hishan » Thu Apr 07, 2011 10:53 am

The issue at the minute seems to just be collecting materials to build the cornerpost, Im pretty sure I can fit them all on a boat with two crates.
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Re: Small scale base defence

Postby Sevenless » Thu Apr 07, 2011 6:20 pm

cloakblade wrote:Does tea actually become capped? I thought there would be a sherigan in place to prevent this. Also I heard trees don't care where they are planted only what soil is in the pot (as far as soil is concerned).


You're right about trees. So you can trade for the soil, or journey to get it. Living on the soil node isn't important

As for tea seeds, they get capped by soil mathematically at least. You get at most 2 seeds, and if you're above soil quality their range is -5 -> +2.

-5 -4 *-3* -2 -1.5 -1 *0* 1 2

As you can see here, you're going to get on average seeds worth -1.5 of their parental. On average, those seeds would be ~ equal to -3 and +/-0 from the parent with no crop size growth.

Now, even if you plant your best seeds, you'll still be getting ~ +/-0 each crop. This is why you need full nature to farm, because without it you don't generate enough seeds to increase quality.

I guess it's possible to gain crop quality due to sample error in small crops. Or alternatively you could plant massive fields = to soil Q and culltivate the seeds that come out +2 and plant them in a smaller field. This would work, but your end quality would be entirely based on how big a field you have / the number of generations you spend collecting to feed the smaller fields. Each plot would get smaller and smaller as you go.

So while it's possible to keep increasing your tea quality past soil Q, I'd say it's not worth considering something that happens "normally".
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Re: Small scale base defence

Postby RJT » Thu Apr 07, 2011 6:45 pm

bmjclark wrote:
RJT wrote:Palisades take quite a bit of strength to bash with your hands, otherwise they would need a ram, which takes 12 hours to dry.


a ram actually takes 24 hours to dry. So unless they feel like camping for 24 hours, you'll be safe. And remember, SEAL YOUR PALISADE, dont become the guy asking to be broken out of his base on the "In congress assembled" page!!! =)

good luck with your base! =)


Ah I apologize I don't build many rams.

Thank you for correcting me though.
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