Intelligence question

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Re: Intelligence question

Postby cobaltjones » Fri Apr 15, 2011 9:17 pm

suddoman wrote:At 160q bear tooth gives like 120 lp/hour which is why its in the top of curios without having access to crazy q craftables.


viewtopic.php?f=2&t=16906&start=600#p210716

Ants are 300+/hr and a hell of a lot more common than bears.
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Re: Intelligence question

Postby MagicManICT » Fri Apr 15, 2011 9:25 pm

sabinati wrote:if you have mid triple digit int, attention is not really a factor anymore, and things that take up 3 slots might not be as good as three things. hth


truth!

cobaltjones wrote:Ants are 300+/hr and a hell of a lot more common than bears.


True, but an ants cap out at soil Q and aren't very long term items. How many q90+ ants are you going to find?
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Re: Intelligence question

Postby cobaltjones » Fri Apr 15, 2011 9:35 pm

It doesn't matter though... q40 ants are relatively common and they give 5x the LP/HR of a bear tooth.
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Re: Intelligence question

Postby Sevenless » Fri Apr 15, 2011 11:10 pm

Personally I still think forageable curios are a little overpowered. Not only are they great LP/hr/att wise, but most tend to be 1x1 as well. Most crafted curios tend to be very high on int requirements, quite a few occupy more than 1x1 (volva's wand, all the dolls) AND their LP/hr rate is well below that of foraged curios. Stuff like the tin soldier and the bronze steed I don't mind because at least they're small.

It's going to take a lot of Q (150+ for most crafted ones) for them to be able to outcompete foraged curios which reliably range in the 20-40 Q range. Especially since 2/3 of the best are 1x2 in size (Volva's wand, porcelain doll). I realize this is an end game balancing issue they tried to address, but I think they need to rethink some of the better curios.

Personal opinion? Change the sizes of edeilweib, flotsam and the empress and etc instead of making them rarer. a 1x2 flotsam wouldn't be quite as awesome as the 1x1 one is. And I wouldn't mind them being more common again (unless my foragers are just having horrible luck) if they were 2x2. Great food for beginning players, but more established ones would have better use for that space. I think they kind of started on that concept with thorny thistles/bladderwack/bramble but eh, I think it should be applied to all.
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Re: Intelligence question

Postby sabinati » Sat Apr 16, 2011 1:13 am

uh the crafted ones are not supposed to be as good, otherwise people would just make those and never leave their walls.
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Re: Intelligence question

Postby Sevenless » Sat Apr 16, 2011 2:15 am

sabinati wrote:uh the crafted ones are not supposed to be as good, otherwise people would just make those and never leave their walls.


I'm not sure I agree 100% with that though. The fact that everyone has to be out foraging seems... redundant to me? If you divy up the chores into specialties you end up with 60-80% of the LP coming from your forager. I think I'd prefer if forageables were nerfed more, or craftables buffed somewhat.

That being said, this depends on your gameplay vision. I view craftables as something that should be better endgame, and forageables better early game. Currently it's foreageables are the best, and craftables edge into the role of decent late game. It's possible I disagree with the dev's gameplay concept, in which case my comments can be disregarded XD
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Re: Intelligence question

Postby cobaltjones » Sat Apr 16, 2011 2:22 am

Foragables are random chance, craftables are essentially infinite. That's why they're worth more.
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Re: Intelligence question

Postby MagicManICT » Sat Apr 16, 2011 2:51 am

cobaltjones wrote:Foragables are random chance, craftables are essentially infinite. That's why they're worth more.


This I will definitely agree with, not to mention the random quality you get.

cobaltjones wrote:It doesn't matter though... q40 ants are relatively common and they give 5x the LP/HR of a bear tooth.


And how many ants can you study at once? Three. That's assuming you can FIND enough of all three to keep them plugged in there and a bot to keep things going 24/7.

The point isn't which is the absolute best. You have 16 slots and potentially infinite attention. Size does matter. Even at 50 int, my mentory is pretty much stuffed full all the time. When you have more attention than you're filling, two curios that have a base of 200/hr (or even 100 if they're high enough Q) is better than one that is 2x1 and is 300/hr.
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