by DatOneGuy » Sun May 08, 2011 3:45 pm
Here's the numbers I'm going to go with: (90 is a nice triple, easy to go with)
q90 Steel
q90 Leather
q90 Wool (Four Leaf Clovers)
q90 Silk
Calculating Base (Same for everything q90, since all mats are considered q90 here, for everything)
Soldier's Helmet - HP 425 AC 50/25
Plate Armor - HP 500 AC 150/75
Soldier's Gauntlets - HP 150 AC 15/10
Ranger's Boots - HP 150 AC 15/15
Vapntreyiu - HP 75 AC 10/10
Leather Pants - HP 150 AC 25/25
Total value we're going to end up with here is: HP 4350 AC 795/480
Now while I've considered everything equal here (instead of just using my own numbers), I am going to be simple on stats, it is VERY easy to get PER, not so much with AGI.
(0.5 * (PERC / AGIL) * MAX-DAMAGE)
Bow q 90, of course like everything else.
300*sqrt(90/10) = 900
900 * 1.2 (Martial) = 1,080
(0.5 * (1200/600) * 1080) = 1080 (Always do max damage)
So from there we know that we will do 1080 Damage every hit, exactly 1080, no more no less.
Your first hit strikes the opponent and does:
1080 - 795 (Pure deflect) = 285 Damage, which is absorbed by your armor but damages it evenly across.
So now each of your six equipment takes 47 Damage.
Equipment now looks like this:
Helmet 1228
Plate 1453
Gauntlets 403
Boots 403
Vapn 178
Leather Pants403
(NOTHING gets knocked off with the first hit, chances are by now the person wises up and starts to move it move it back to their safe place) if they don't...:
Second hit, BAM!
1080 - 795 (Pure deflect) = 285 Damage, which is absorbed once again and split evenly across.
so now each of your six equipment pieces takes 47 damage, again.
Equipment now looks like this:
Helmet 1181
Plate 1406
Gauntlets356
Boots 356
Vapn 131
Leather Pants 356
Everything still in tact, if he hasn't run by now he's AFK and will probably die as long as anyone could get past his armor, I mean GOD DAMN right?
So now finally after that hit we saw the first item break: Vapntreyiu.
So now you're hitting for:
1080 - 765 = 315 (Quite a boost, but still taken care of by that armor man, that ARMOR!!!)
So alright the armor still takes the full 315, splits it across 5 pieces now for 63 damage each.
5 more hits later at the tenth hit, there go everything but the Helmet and Plate Armor, gone.
11th hit looks like this:
1080 - 600 = 480
300 Deflect
100 Soaked by SHP
80 straight to HHP
Next shot, probably dead. (If he had more CON add a hit for every 80 CON).
Overall it would take 11-12 hits to kill the average person with the 'average' warrior, but quite a few things would change, first off it's pretty easy to equip a guy with an good Ranger's Bow (2 nuggets, so 1 bar equips 5 guys, 1 cruc equips 10), you can easily have (and should) multiple rangers all aiming at the same guy for the first 'surprise' shot in order to take him down, this should ensure at least 5 hits at once meaning you now only need to wait to recharge for that second hit, taking out armor and one probably KO'd him.
Now I have to admit I originally figured the numbers to be higher, and maybe they will be, but as of right now you're right, they're pretty low. I don't know how trees are going to work, but assuming they're going to start passing 100 soon, it depends on how fast they start to hit 150.
Steel nuggets from ranger's bows can get more out of one spiral than you can in steel plates, you're not likely to find your average combatant in S3 Plate Armor, but you might find a village that bothered to make 2 steel bars of S3 cause they got super lucky. I'd make S2 and outfit 30(6*5) rangers before I made a single Plate Armor. Granted you'd need that many rangers, so eventually it gets to the point where you can get that, but you might end up with a `few` spiral1/2 out of a few thousand tries, you probably won't get more than a few.
These situations are what I would say typically push over the edge, I'm sure spiraling isn't as good since the introduction of Ore Q, I don't know. A lot of the things that people didn't account for that I used to use to my advantage might be gone, so I'm not sure anymore of Marksmanship is worth it (especially if you can't get your Arrows past q100 /150 or something, those are what matter the most for the speed of the shot.
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