Saphireking65 wrote:Obviously because their melee sucks and some of the damage is being absorbed by the opponent's defense bar.
STR is actually included in the damage a weapon does. Pretty sure the formula is Wep dmg = Wep base * sqrt( sqrt( Wep Q * STR) )
So yeah, STR is important for a melee fighter too.
Of all the stats listed, I've often heard AGI referred to as the most important thing a close range fighter has outside their UA or MC levels. That cooldown change, and forcing your opponent to have worse cooldowns, is critical in combat. STR is nice, but like other people are saying don't forget CON. Who knows when you might need to swim that 20 tile river to get away from a horde of angry Russians. And hell, the extra HP may mean the difference between you being incapped and you staying up to keep in the fight.
Realistically speaking, you're unlikely to ever need CHA in battle. Its uses are limited and only does something in a highly organized party who have a way of communicating which target is the priority. Don't forget PER though, especially since everyone in this world is raising INT. Being able to track someone efficiently is nice. Mind, stealth is completely unused for the most part but hey, why not. Good for hunting too in your downtime.