Silk Making

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Re: Silk Making

Postby TeckXKnight » Sat May 07, 2011 6:03 am

bmjclark wrote:How do you raise quality of silkmoth eggs than? If everything just soft caps them :S

Get high quality everything else. Wood, Mulberry Trees, Plant Fibers, etc.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Silk Making

Postby Mashadar » Sat May 07, 2011 6:06 am

bmjclark wrote:How do you raise quality of silkmoth eggs than? If everything just soft caps them :S

Like seeds, the quality of the eggs is in the range ±5 relative to their parents.
User avatar
Mashadar
 
Posts: 379
Joined: Thu Jan 20, 2011 9:34 am

Re: Silk Making

Postby MagicManICT » Sat May 07, 2011 7:07 am

bmjclark wrote:How do you raise quality of silkmoth eggs than? If everything just soft caps them :S


If you're herb tables aren't softcapping your eggs, then you can slowly, very slowly, raise quality. You have to save up enough of the +5 eggs so that you can get at least 6 to hatch at once and mate. Easier to just get more mulberry trees, even when stuck on all coniferous forest.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Silk Making

Postby Phaen » Sat May 07, 2011 7:57 am

TeckXKnight wrote:Silkmoth eggs are modified by the herb table, you are correct, but can only lose quality. Silkworms lose 1 quality per tick every time they eat mulberry leaves lower quality then themselves, so up to 4 quality per generation, effectively stunting quality growth. After that, cauldron doesn't effect it, if I remember correctly, so cauldron quality, water quality, and fuel quality are irrelevant. The loom and spinning wheel do effect the quality, both positively and negatively, averaging the objects quality with the silk threads quality.

From what I understand, carpentry of the person who constructs an object does not effect its quality. If this is indeed the case, then it is just the material quality that goes into them that matters. I'm sure I've tested this in the past but it escapes my memory whether I have or have not.
All of the above is correct. Except the part about the loom and spinning wheel being an average of the tool and the silk. It uses the formula Sevenless mentioned.

Mashadar wrote:Spinning wheel and loom account for ¼ of the final product.
Incorrect, it's 1/5. Look at the formula.

Mashadar wrote:The filament quality is softcapped by cbrt(Farming*Dexterity*Sewing), that's why you got q9 filaments.
Correct.

(If the OP is looking for all softcaps, it's also worth noting that when you make Silk Threads at the spinning wheel and Silk Cloth on the loom, the final product is softcapped by sqrt(dexterity*sewing). This was probably already obvious, though...)

cloakblade wrote:Psyche also plays a roll somewhere in the process
I'm fairly sure Psyche doesn't play a role. Mine is really low and my stats haven't been softcapping anything. If you have any ideas about where you think it softcaps, maybe I can confirm this for everyone.
Image
User avatar
Phaen
 
Posts: 995
Joined: Fri Jan 21, 2011 2:17 am

Re: Silk Making

Postby Mashadar » Sat May 07, 2011 9:01 am

Phaen wrote:Incorrect, it's 1/5. Look at the formula.

The actual formula is (MaterialQ*3+ToolQ)/4.
User avatar
Mashadar
 
Posts: 379
Joined: Thu Jan 20, 2011 9:34 am

Re: Silk Making

Postby daemmonium » Sat May 07, 2011 10:35 am

Mashadar wrote:
Phaen wrote:Incorrect, it's 1/5. Look at the formula.

The actual formula is (MaterialQ*3+ToolQ)/4.


http://ringofbrodgar.com/wiki/Quality#Crafting_formula

Check the "if there's a tool involved" formula.
Do you want see right through the devil's eyes?
You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
User avatar
daemmonium
 
Posts: 375
Joined: Sun Mar 13, 2011 8:44 am

Re: Silk Making

Postby rozn » Sat May 07, 2011 4:12 pm

Phaen wrote:
TeckXKnight wrote:Silkmoth eggs are modified by the herb table, you are correct, but can only lose quality. Silkworms lose 1 quality per tick every time they eat mulberry leaves lower quality then themselves, so up to 4 quality per generation, effectively stunting quality growth. After that, cauldron doesn't effect it, if I remember correctly, so cauldron quality, water quality, and fuel quality are irrelevant. The loom and spinning wheel do effect the quality, both positively and negatively, averaging the objects quality with the silk threads quality.

From what I understand, carpentry of the person who constructs an object does not effect its quality. If this is indeed the case, then it is just the material quality that goes into them that matters. I'm sure I've tested this in the past but it escapes my memory whether I have or have not.
All of the above is correct. Except the part about the loom and spinning wheel being an average of the tool and the silk. It uses the formula Sevenless mentioned.

Mashadar wrote:Spinning wheel and loom account for ¼ of the final product.
Incorrect, it's 1/5. Look at the formula.

Mashadar wrote:The filament quality is softcapped by cbrt(Farming*Dexterity*Sewing), that's why you got q9 filaments.
Correct.

(If the OP is looking for all softcaps, it's also worth noting that when you make Silk Threads at the spinning wheel and Silk Cloth on the loom, the final product is softcapped by sqrt(dexterity*sewing). This was probably already obvious, though...)

cloakblade wrote:Psyche also plays a roll somewhere in the process
I'm fairly sure Psyche doesn't play a role. Mine is really low and my stats haven't been softcapping anything. If you have any ideas about where you think it softcaps, maybe I can confirm this for everyone.

Is there a certain lvl to raise your farming to? I really don't want to raise it a lot :P
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
User avatar
rozn
 
Posts: 1386
Joined: Sun Apr 11, 2010 2:18 pm
Location: A wonderful place called

Re: Silk Making

Postby barracuda546 » Sat May 07, 2011 4:14 pm

Psy is for crafting ranger gear, merchant robes etc. Along with dex and psy.. I think
"If you want to go quickly, go alone. If you want to go far, go together."
User avatar
barracuda546
 
Posts: 941
Joined: Sun Jul 25, 2010 12:58 am

Re: Silk Making

Postby Mashadar » Sat May 07, 2011 4:43 pm

daemmonium wrote:http://ringofbrodgar.com/wiki/Quality#Crafting_formula

Check the "if there's a tool involved" formula.

Well, I finally registered on the wiki, so I suppose I'll do some work on it in future. I fixed the formula for now, but the quality article in particular is quite the mess right now and probaby should be condensed to the concepts of the QM and softcapping. The rest belongs on the appropriate pages.
User avatar
Mashadar
 
Posts: 379
Joined: Thu Jan 20, 2011 9:34 am

Re: Silk Making

Postby cloakblade » Sat May 07, 2011 5:07 pm

barracuda546 wrote:Psy is for crafting ranger gear, merchant robes etc. Along with dex and psy.. I think

And symbels of course.
User avatar
cloakblade
 
Posts: 534
Joined: Fri Feb 18, 2011 10:37 am

Previous

Return to How do I?

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot] and 0 guests