bmjclark wrote:How do you raise quality of silkmoth eggs than? If everything just soft caps them :S
Get high quality everything else. Wood, Mulberry Trees, Plant Fibers, etc.
bmjclark wrote:How do you raise quality of silkmoth eggs than? If everything just soft caps them :S
bmjclark wrote:How do you raise quality of silkmoth eggs than? If everything just soft caps them :S
bmjclark wrote:How do you raise quality of silkmoth eggs than? If everything just soft caps them :S
All of the above is correct. Except the part about the loom and spinning wheel being an average of the tool and the silk. It uses the formula Sevenless mentioned.TeckXKnight wrote:Silkmoth eggs are modified by the herb table, you are correct, but can only lose quality. Silkworms lose 1 quality per tick every time they eat mulberry leaves lower quality then themselves, so up to 4 quality per generation, effectively stunting quality growth. After that, cauldron doesn't effect it, if I remember correctly, so cauldron quality, water quality, and fuel quality are irrelevant. The loom and spinning wheel do effect the quality, both positively and negatively, averaging the objects quality with the silk threads quality.
From what I understand, carpentry of the person who constructs an object does not effect its quality. If this is indeed the case, then it is just the material quality that goes into them that matters. I'm sure I've tested this in the past but it escapes my memory whether I have or have not.
Incorrect, it's 1/5. Look at the formula.Mashadar wrote:Spinning wheel and loom account for ¼ of the final product.
Correct.Mashadar wrote:The filament quality is softcapped by cbrt(Farming*Dexterity*Sewing), that's why you got q9 filaments.
I'm fairly sure Psyche doesn't play a role. Mine is really low and my stats haven't been softcapping anything. If you have any ideas about where you think it softcaps, maybe I can confirm this for everyone.cloakblade wrote:Psyche also plays a roll somewhere in the process
Phaen wrote:Incorrect, it's 1/5. Look at the formula.
Mashadar wrote:Phaen wrote:Incorrect, it's 1/5. Look at the formula.
The actual formula is (MaterialQ*3+ToolQ)/4.
Phaen wrote:All of the above is correct. Except the part about the loom and spinning wheel being an average of the tool and the silk. It uses the formula Sevenless mentioned.TeckXKnight wrote:Silkmoth eggs are modified by the herb table, you are correct, but can only lose quality. Silkworms lose 1 quality per tick every time they eat mulberry leaves lower quality then themselves, so up to 4 quality per generation, effectively stunting quality growth. After that, cauldron doesn't effect it, if I remember correctly, so cauldron quality, water quality, and fuel quality are irrelevant. The loom and spinning wheel do effect the quality, both positively and negatively, averaging the objects quality with the silk threads quality.
From what I understand, carpentry of the person who constructs an object does not effect its quality. If this is indeed the case, then it is just the material quality that goes into them that matters. I'm sure I've tested this in the past but it escapes my memory whether I have or have not.Incorrect, it's 1/5. Look at the formula.Mashadar wrote:Spinning wheel and loom account for ¼ of the final product.Correct.Mashadar wrote:The filament quality is softcapped by cbrt(Farming*Dexterity*Sewing), that's why you got q9 filaments.
(If the OP is looking for all softcaps, it's also worth noting that when you make Silk Threads at the spinning wheel and Silk Cloth on the loom, the final product is softcapped by sqrt(dexterity*sewing). This was probably already obvious, though...)I'm fairly sure Psyche doesn't play a role. Mine is really low and my stats haven't been softcapping anything. If you have any ideas about where you think it softcaps, maybe I can confirm this for everyone.cloakblade wrote:Psyche also plays a roll somewhere in the process
daemmonium wrote:http://ringofbrodgar.com/wiki/Quality#Crafting_formula
Check the "if there's a tool involved" formula.
barracuda546 wrote:Psy is for crafting ranger gear, merchant robes etc. Along with dex and psy.. I think
Users browsing this forum: Amazon [Bot], Claude [Bot] and 0 guests