A question of cellar preportions

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Re: A question of cellar preprotions

Postby Sevenless » Tue Jun 14, 2011 3:14 am

MagicManICT wrote:
DatOneGuy wrote:Tried it in W3, they lead to the same cellar. Which one you actually come out of though, is rather unclear.

I believe you DO have to dig out both but feel free to correct me on that one.


Other than for bug testing, I think I'll let the unknown answer stand. I'm sure there's someone around that's obsessive enough to get the answer, though.

Also, I call this a bug. What's the point of building a second entrance? A a second (or tertiary, etc) exit in case one is blocked? Is that even possible? If so, why not cover the entire floor in cellar doors? :lol:


I actually do have a point. I live in my house with my girlfriend that I got into (read addicted) the game. However, I've recently encouraged everyone to hearth fire block their personal houses (little things going missing, probably a mixture of misunderstanding and petty thieving). How do you do this with two people living in a house without needing village Tport? Double entry HF blocked cellar :3
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Re: A question of cellar preportions

Postby DatOneGuy » Tue Jun 14, 2011 3:23 am

Shift place each half on.

BTW you can sprint off of HFs, so the HFs do nothing. Just pclaim the house.
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Re: A question of cellar preportions

Postby Sevenless » Tue Jun 14, 2011 3:48 am

DatOneGuy wrote:Shift place each half on.

BTW you can sprint off of HFs, so the HFs do nothing. Just pclaim the house.


Nah, this isn't to trap someone on a HF, it's to prevent them from going down into the cellar without nuking the HF. If they do nuke the HF, I get scents to track. And you can't go up the stairs because somethings on the door, you have to HF port to get out.

And the pclaim doesn't work since my pclaim covers the entire village. Lets me have villagers living there that aren't member of the village itself (ie temporarily holding a dummy idol live, etc)
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Re: A question of cellar preportions

Postby DatOneGuy » Tue Jun 14, 2011 3:54 am

Sevenless wrote:
DatOneGuy wrote:Shift place each half on.

BTW you can sprint off of HFs, so the HFs do nothing. Just pclaim the house.


Nah, this isn't to trap someone on a HF, it's to prevent them from going down into the cellar without nuking the HF. If they do nuke the HF, I get scents to track. And you can't go up the stairs because somethings on the door, you have to HF port to get out.

And the pclaim doesn't work since my pclaim covers the entire village. Lets me have villagers living there that aren't member of the village itself (ie temporarily holding a dummy idol live, etc)

hmm, interesting way to deal with the village for sure, but if people are living there it's kinda 'meh'.

I guess it could still work though w/cellars.
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Re: A question of cellar preportions

Postby Sevenless » Tue Jun 14, 2011 4:51 am

DatOneGuy wrote:hmm, interesting way to deal with the village for sure, but if people are living there it's kinda 'meh'.

I guess it could still work though w/cellars.


It started back when I was still pretty scrubby. We couldn't cover all the walls via banners and I had LP. Now it's just useful because you don't have to be in our village to live there, just on the right colour of my kin list. The cellar way is the only way to prevent people from entering a certain area of your living spot unless you want to have a HF outside if I understand things correctly. I've never been able to run off a HF, but if you can cellars are the way to go.
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Re: A question of cellar preportions

Postby Breon » Tue Jun 14, 2011 7:33 am

Sevenless wrote:What happens if you build a second cellar in a house that already has one? I'm assuming it leads to the same cellar (actually that's what I'm hoping for). Do you need to dig that one out as well if it does lead to the same cellar?


You can't build more than one. Yes, you can place the signpost for a second cellar. Yes, you can build all the materials in. However, as soon as construction finishes you get a warning message about only one cellar being allowed, the signpost disappears, and your materials are gone - *poof*.

A related question: can you A->D a cellar and, if so, do the contents explode the same as when you destroy a house? I never think to try this until the cellar is already packed full of cupboards...
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Re: A question of cellar preportions

Postby DatOneGuy » Tue Jun 14, 2011 7:55 am

Breon wrote:
Sevenless wrote:What happens if you build a second cellar in a house that already has one? I'm assuming it leads to the same cellar (actually that's what I'm hoping for). Do you need to dig that one out as well if it does lead to the same cellar?


You can't build more than one. Yes, you can place the signpost for a second cellar. Yes, you can build all the materials in. However, as soon as construction finishes you get a warning message about only one cellar being allowed, the signpost disappears, and your materials are gone - *poof*.

A related question: can you A->D a cellar and, if so, do the contents explode the same as when you destroy a house? I never think to try this until the cellar is already packed full of cupboards...

Have you tried this recently and got that?

If so I believe how I did it was to build both then dig one out.

No, you cannot destroy cellars, mineholes, etc.
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Re: A question of cellar preportions

Postby Foarl » Wed Jun 15, 2011 4:10 am

Confirmed. Building a second cellar to completion makes the signpost poof and gives a warning message.

Awwww phoey :(
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