maps

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Re: maps

Postby mvgulik » Thu Jun 16, 2011 9:06 pm

Mmm, I wonder if there is a private "map.html" version that has some cave feature support dropped in it ...
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Re: maps

Postby MagicManICT » Thu Jun 16, 2011 10:43 pm

mvgulik wrote:Mmm, I wonder if there is a private "map.html" version that has some cave feature support dropped in it ...


Can't you point the map.html in Ender's at the cave directory? I've never tried.
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Re: maps

Postby mvgulik » Fri Jun 17, 2011 1:14 am

Yes you can, works the same as normal map. But I was thinking more about a merge between the top ground map and a (transparent) cave map. So you can view the cave layout directly in relation to the top level map with that "map.html" file.

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ps: No need to redirect if you change the [var currentSession = 0;] line into [var currentSession = '.';], than "map.html" can be dropped in the map-Image folder itself. Or a cave image folder of course.
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Re: maps

Postby MagicManICT » Fri Jun 17, 2011 6:39 am

mvgulik wrote:Yes you can, works the same as normal map. But I was thinking more about a merge between the top ground map and a (transparent) cave map. So you can view the cave layout directly in relation to the top level map with that "map.html" file.

---
ps: No need to redirect if you change the [var currentSession = 0;] line into [var currentSession = '.';], than "map.html" can be dropped in the map-Image folder itself. Or a cave image folder of course.



Cool. I'll have to remember that for future reference!
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Re: maps

Postby FatBob » Fri Jun 17, 2011 11:48 am

ttttt wrote:Does anyone know how to "extract maps" from enders client? I want to be able to cross reference the map of my cave to that of the land above so it is easier to prospect
Any suggestions

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