Armor class

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Re: Armor class

Postby TeckXKnight » Mon Aug 08, 2011 7:06 am

Oh, my mistake~! I thought all melee weapons were lumped in together with each other.

Combat weight is determined by your combat skill versus their defensive maneuver, multiplied by some degree by Combat Advantage.
The only way to deal 100% of your damage is to hit someone with 0% defense. Otherwise their Defense and weight will nullify a percent of the damage.

I don't know the exact formulas, to be honest.
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Re: Armor class

Postby Patchouli_Knowledge » Mon Aug 08, 2011 9:50 am

  • Your attack weight is determined by what type of attack you use. Attacks that has a fist icon as weight utilize your unarmed combat rating. Attacks that has a sword icon as weight utilize your melee combat rating as weight. Note that these weight may also have a fraction next to it. This is how much your attack is multiplied by.
  • Your defense weight is determined by what maneuver you are using when attacked. Again the icon will indicate what combat rating it will utilize but the only maneuver that uses melee combat rating is shield. WARNING: If you are moving and do no have a combat command issued, your defense weight is 0. Meaning you will take full damage and your defense bar is depleted.
  • Advantage gives a bonus to your combat weight by 20% x advantage rating when positive. It will not reduce your weight if it is in the negative but the negative indicates how many points of advantage you need to restore it to neutral.


  • The amount of defense that an attack will damage the defense is = sqrt ( (Att weight / def weight) * % of att bar) / 2. I'll call this formula A.
  • If the above formula is above (def weight) * % of def bar (I'll call this formula B),
  • then you deal: full damage * martial/peaceful belief modifier * ( (A - B) / A).
. If you are not using valorous strike, you will gain a +1 advantage. You will also deal a percentage of piercing damage that ignores armor if the damage weapon permits as mentioned in this thread.[/list]

Can someone check the above formula to see if I made an error somewhere?

  • The damage will first be subtracted by total amount of deflect armor value which is the number to the left.
  • The damage will next be subtracted by the total amount of absorb armor value which is the number to the right. That value will reduce the amount of HP for each armor piece in relation to the amount of absorb armor value it has. (need confirmation)
  • Any damage that is not negated will strike directly to your HP.
Last edited by Patchouli_Knowledge on Mon Aug 08, 2011 10:17 am, edited 1 time in total.
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Re: Armor class

Postby TeckXKnight » Mon Aug 08, 2011 10:11 am

Piercing damage does not count towards armor damage.
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Re: Armor class

Postby Patchouli_Knowledge » Mon Aug 08, 2011 10:17 am

Thank you for the confirmation.
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