There will be no private servers with the software that JLo have produced, it's really as simple as that. They've stated that they have no interest in releasing the code for their game or producing anything besides an MMO run by them.
If someone else wants to make a similar game and make it capable of private servers and smaller scale multiplayer or single player functions, then that'll be their work and machinations and they'll get to make their own rules. That's really your only option though.
DocGreen wrote:Tbh I think you could prob buy it off em for a reasonable price, I mean they don't seem to be fussed with haven and hearth lately plus Salem seems to be quite a big deal to em...
Why do people keep assuming this when they've done nothing but explicitly say otherwise? It's like the people who constantly assume there's going to be a server reset, I suppose; they'll believe whatever they want to believe without any fact or reasoning.
1) Food Event Points which are used to increase physical and mental attributes. You get these from eating food -- different foods give different FEPs and higher quality food gives more. Learning Points are earned through discovery, as in finding an item that can be crafted into something else for the first time, or through studying curiosities which can be foraged, found, crafted, layed, mined, harvested, etc. etc.. Curiosities will be the bulk of your learning points. You spend learning points to buy skills such as Boat Making, Murder, Yeomanry, etc.. You also use them to improve the ranks you have in your skills such as Cooking, Exploration, Carpentry, etc.. Ranked skills are used to improve the quality of the goods you produce while learning new skills unlocks production and abilities for you. Most production is softcapped by the square root of an attribute*a skill so you'll need to improve both to produce competitive goods.
2) Yes.
3) One character can only control or be a member of one city. You're free to found as many cities as you'd like and join as many as you'd like. Having lots of cities is not generally considered useful or successful. Having a productive city that is able to support its citizens and protect them is generally considered successful.
4) AI is incapable of this. Only players can invade and steal. You protect yourself with walls, locked gates, locked chests, strong swords, good trackers, and well strung bows. Good luck. Knowing your neighbors and knowing who's truthworthy and who is not is also a good way. If you misjudge someone? It happens. Track them down and exact justice upon them. Criminal scents allow you to track people. Putting a bounty on their head on the forums sometimes works too!
5) The world is too big to some and too small to others. I think it's safe to say that it's plenty big and you could play for several years without ever running into lack of space, even competing against other players. If need be it can very easily be expanded.
6) Yes, you can play it casually. Not everyone appreciates this so much sure to run it by your comrades or villagers to make sure your play-times and schedules work out okay. It can be very frustrating to have a farmer or miner who only pops on once or twice a week. Inversely, it's also frustrating to that player to be so thoroughly swamped with work the second they pop on. It's to both your benefits to make sure you're a good fit for each other.
7) Farming, mining, hunting, fishing, foraging, ranging, raiding, sieging, crafting, exploring, tree farming, silk growing, taming, herding, cheese growing, fermenting, establishing contact with others, designing trade routes, negotiating peace through language barriers, politics, and all sorts of other fun little pass times~
8) There is no real max on anything. It just becomes unrealistic to expand some things beyond a certain point. Don't worry, you'll never hit these points. A common example is Survival where there is no point in getting it past ~300 at the moment. That said, when/if cattle reach a quality above that then you'll need more than that.