Invisible walls

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Re: Invisible walls

Postby Avu » Mon Oct 17, 2011 4:02 pm

Nope.
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Re: Invisible walls

Postby Flame » Mon Oct 17, 2011 5:14 pm

there is a way to draw the nuked places onto haven hearth world map?
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Re: Invisible walls

Postby borka » Mon Oct 17, 2011 7:33 pm

When in house in nuked area - destroy HF when in it - log out - spawn inthe wilderness - get invited to a village - TP there...

In my old Village in Nuked Area there's still a char living - and nothing inside house is destroyed - HF still there too - but he only goes on once a month and i haven't
been able to catch him when he was to get him out.
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Re: Invisible walls

Postby MagicManICT » Mon Oct 17, 2011 9:05 pm

Flame wrote:there is a way to draw the nuked places onto haven hearth world map?


The exact boundaries have been given by Loftar, so it'd be up to algeralith to put it on the map. Otherwise, they're going to eventually show up as sections that haven't been mapped.
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Re: Invisible walls

Postby Flame » Mon Oct 17, 2011 9:14 pm

no they are mapped. i've draw the nuked area that i've meet with my paint but easily i find a new area that was already mapped before that place where nuked, so it's impossible know where are the nuked place from haven map.

Well i could draw patiently in my map each sector told by loftar.
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Re: Invisible walls

Postby ApocalypsePlease » Mon Oct 17, 2011 9:31 pm

MagicManICT wrote:The exact boundaries have been given by Loftar


This wasn't mentioned on the forums, but during the server downtime on irc Loftar stated that more zones got nuked than the ones mentioned, and the macrogrids those affected were never given. Meaning there's more than has been recorded.
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Re: Invisible walls

Postby mvgulik » Mon Oct 17, 2011 9:33 pm

mvgulik wrote:Image
(small preview, 1013x1013, Direct Image Link.)
Red: Top level where the Sun shines.
Blue: Cave (level 1) (Where the Sun Don't shines.)
Magenta(on/in map): unmapped area. (I don't like white for that, but Magenta is not really working either ...)
Magenta(as color haze (square's)): Both Top-level & Cave-1 are Off Limits. (Only uses for borders so far)

Give me whatever is missing ... and I add them to my map.
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Re: Invisible walls

Postby ApocalypsePlease » Mon Oct 17, 2011 9:47 pm

He never told us specifically which ones they were, just that there were more out there.
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Re: Invisible walls

Postby mvgulik » Mon Oct 17, 2011 10:08 pm

Not sure he did, other than saying.
loftar wrote:At the first cave level, the following are nuked:
...
The other cave levels appear to be unaffected, but there may be some insides of houses that are gone as well.
ref-link

Currently mapped nuked areas. (all from that Loftar post)
Ground Level: (5,2) (5,3) (5,4) (8,-12) (9,-11) (10,-3) (-4,5) (-9,0) (-12,9) (4,-9) (-2,-2) (3,6)
Cave: (3, 7) (-6, -5) (-12, 7) (-12, 8) (-12, -2) (-12, -3)
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Re: Invisible walls

Postby ApocalypsePlease » Mon Oct 17, 2011 10:29 pm

As I said, this was on irc, never got said on the forums AFAIK.
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