RMM wrote:I'm trying to figure out how to compile graphics mods so I can make things a bit more distinguishable, then share it with my friends. I haven't read about how to change tiles anywhere, though.
Can radiuses also be added to hearthlings this way? I don't much care for doing it, but I like the crafting system and spent all this time learning the game so I think I don't want to give up yet.
Cluck213 wrote:I saw a video awhile back of a raid within which the attacker's clients auto aggro'd hearthlings that came into render distance - perhaps this is what you're referring to? It does seem rather unfair to me, having such a massive advantage in a permadeath game. Then again, I also think it's unfair that most clients come with hide and nightvision features, but there you go.
MagicManICT wrote:There's a tool for changing the graphics resources stickied in The Wizards' Tower.
It very well could. You could even set it to color the circle the same color as a person on your buddy list.
RMM wrote:I figured I could just locate the shadow sprite for hearthlings and turn it into a bright yellow semi-transparent circle.
RMM wrote:RMM wrote:I figured I could just locate the shadow sprite for hearthlings and turn it into a bright yellow semi-transparent circle.
That did not go according to plan. I don't know why I assumed it would be centered. Back to the drawing board. It would be a great feature if someone could work it out, though.
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MagicManICT wrote:If people are using bots to engage in combat, they'd be pretty easy to get away from unless someone is there at the computer. Besides, the only way to actually aggro someone at max visual range is with a ranged weapon. Call Down the Thunder has a maximum use range, outside of this you'll approach the target first.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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