ApocalypsePlease wrote:From personal experience I'd say the higher the quality, the faster the quality drops. I have no way of verifying this though.
Yeah, I'd been assuming there was a square root formula in there somewhere

I haven't been digging much quality clay this world, but seem to remember from w5 that I could get maybe 8-10 pieces of the best available q (not the centre of a node though), then more of the next couple, then as much as I liked at qualities I didn't really care about.
Is there evidence that the strategy of digging a node from the edge to the centre will increase quantity available (e.g. when you're trying to get a whole wall out of a small node all at once)? I probably should have tried working this out myself, but have no immediate plans for any further quantity of bricks.
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The Wiki wrote:Ball clay can be acquired by digging in shallow water, and Acre clay can be acquired by digging on Mudflats. Each of the listed areas holds 1 unit of clay, except for areas with a clay quality point that hold larger amounts. Therefore when digging be on the watch for clay with quality 10 and up. At these clay deposits, the character can continue extracting clay until either the inventory is full or the player can instruct the character to do otherwise.
I have to say that this doesn't make quite as much sense as it might. Does anyone more awake/articulate than me want to try rewriting, preferably to include the word 'node' and clarify that there are some muflats that don't have nodes?