B12 axe

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Re: B12 axe

Postby shotgunn902 » Thu Feb 02, 2012 10:53 pm

so why again do i not see many people without a shield and just an SS and i assume knuckles?
Potjeh wrote:I can't take a moustacheless opponent seriously.

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Re: B12 axe

Postby MagicManICT » Fri Feb 03, 2012 12:11 am

shotgunn902 wrote:so why again do i not see many people without a shield and just an SS and i assume knuckles?


Inventory so they can swap out gear is the only thing I can think of. A shield is bulky in the pack. (The fact that soldier's typically strapped a shield to their back should probably get the inventory size reduced to 1x1, but what do I know?) A lot of people carry the sword for the exact same reason as stated about the B12: finisher for a UA build and a shield is not only extra space, but using the block maneuver would actually be detrimental.
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Re: B12 axe

Postby Sevenless » Fri Feb 03, 2012 3:54 am

The big issue with a B12 is material cost actually. Considering the very hefty cost they incur (material and IP in battle), they're definitely not guaranteed to be worth using over a sword. They're useful though if you plan to use them properly as part of a UA build.

Situation where B12 is useful that a sword isn't as much: Combat with a same UA char or higher. You're going to have issues breaking their combat bar if they're skilled enough not to lose to your movement combat technique. A sword hit will lose quite a bit of damage to their def bar (due to your lower MC score). What's left might ping off their armor entirely. A B12 will always hurt the enemy if it touches their armor though.

B12 has a higher base damage than a sword, B12 can be abused in quality higher than a sword can because it includes leather (troll leather anyone?). Hell, witha good anvil and the best bear leather you can make you can get an amusingly beastly B12 from shit steal (without much effort last world I made a Q89 B12 I believe? We're talking Q40 steel tops going into that). Furthermore, B12 has some stat buffs. Agility I know for sure, although it's fairly small tbh. Every little bit does help though.

Is it worth all those costs? I'd say it's an iffy question. The psychological aspect of the B12 does have an effect though, that's for sure. You might survive a sting, but hell no do you survive a B12 hit. From what Vigilance has told me about them, that's a big part of why he likes them. The fear they inspire.
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Re: B12 axe

Postby shotgunn902 » Fri Feb 03, 2012 4:02 am

well then i think I've made my decision. Thank you especially last poster.
Potjeh wrote:I can't take a moustacheless opponent seriously.

dagrimreefah wrote:Well, 19 months into playing, and NOW this is the most godawful, shittiest, laggiest game i've ever played. GG Jorbtard.
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Re: B12 axe

Postby TheTylerLee » Fri Feb 03, 2012 4:14 am

Sevenless wrote:The big issue with a B12 is material cost actually. Considering the very hefty cost they incur (material and IP in battle), they're definitely not guaranteed to be worth using over a sword. They're useful though if you plan to use them properly as part of a UA build.

Situation where B12 is useful that a sword isn't as much: Combat with a same UA char or higher. You're going to have issues breaking their combat bar if they're skilled enough not to lose to your movement combat technique. A sword hit will lose quite a bit of damage to their def bar (due to your lower MC score). What's left might ping off their armor entirely. A B12 will always hurt the enemy if it touches their armor though.

B12 has a higher base damage than a sword, B12 can be abused in quality higher than a sword can because it includes leather (troll leather anyone?). Hell, witha good anvil and the best bear leather you can make you can get an amusingly beastly B12 from shit steal (without much effort last world I made a Q89 B12 I believe? We're talking Q40 steel tops going into that). Furthermore, B12 has some stat buffs. Agility I know for sure, although it's fairly small tbh. Every little bit does help though.

Is it worth all those costs? I'd say it's an iffy question. The psychological aspect of the B12 does have an effect though, that's for sure. You might survive a sting, but hell no do you survive a B12 hit. From what Vigilance has told me about them, that's a big part of why he likes them. The fear they inspire.



which would explain in vigils last fight why he waited till the last minute and said
"Someone bring me my axe"

and everyone got quiet ;p
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Re: B12 axe

Postby _Gunnar » Fri Feb 03, 2012 4:24 am

Sevenless wrote:The big issue with a B12 is material cost actually. Considering the very hefty cost they incur (material and IP in battle), they're definitely not guaranteed to be worth using over a sword. They're useful though if you plan to use them properly as part of a UA build.

Situation where B12 is useful that a sword isn't as much: Combat with a same UA char or higher. You're going to have issues breaking their combat bar if they're skilled enough not to lose to your movement combat technique. A sword hit will lose quite a bit of damage to their def bar (due to your lower MC score). What's left might ping off their armor entirely. A B12 will always hurt the enemy if it touches their armor though.

B12 has a higher base damage than a sword, B12 can be abused in quality higher than a sword can because it includes leather (troll leather anyone?). Hell, witha good anvil and the best bear leather you can make you can get an amusingly beastly B12 from shit steal (without much effort last world I made a Q89 B12 I believe? We're talking Q40 steel tops going into that). Furthermore, B12 has some stat buffs. Agility I know for sure, although it's fairly small tbh. Every little bit does help though.

Is it worth all those costs? I'd say it's an iffy question. The psychological aspect of the B12 does have an effect though, that's for sure. You might survive a sting, but hell no do you survive a B12 hit. From what Vigilance has told me about them, that's a big part of why he likes them. The fear they inspire.


What caps B12 smithing? Someone once told me that psy, sewing and dex were involved as well as str and smithing...
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Re: B12 axe

Postby Sevenless » Fri Feb 03, 2012 4:29 am

_Gunnar wrote:
What caps B12 smithing? Someone once told me that psy, sewing and dex were involved as well as str and smithing...


To my knowledge, it's purely based on smithing*STR

It sounds like the person you were talking to was mixing up silk crafting with all high tier item crafting. Anything that involves silk (including Rbows) has Psy as a crafting stat included in it. It's part of why Rbows are a pain to craft until someone gets a good psy/str/smithing score (I don't think sewing is involved).
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Re: B12 axe

Postby _Gunnar » Fri Feb 03, 2012 11:44 am

Sevenless wrote:
_Gunnar wrote:
What caps B12 smithing? Someone once told me that psy, sewing and dex were involved as well as str and smithing...


To my knowledge, it's purely based on smithing*STR

It sounds like the person you were talking to was mixing up silk crafting with all high tier item crafting. Anything that involves silk (including Rbows) has Psy as a crafting stat included in it. It's part of why Rbows are a pain to craft until someone gets a good psy/str/smithing score (I don't think sewing is involved).


Alright, thanks Sevenless :)
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Re: B12 axe

Postby burgingham » Fri Feb 03, 2012 3:43 pm

That is not true, but I forgot what the formula was again myself...it involves sewing and either dex or psy I am sure. Someone bugged me like a dozen times to not forget to use our taylor/jeweler alt for the B12s in w5 that is what I remember for sure. Might have been Vig himself or Sarchi? I don't remember.
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Re: B12 axe

Postby shotgunn902 » Fri Feb 03, 2012 4:06 pm

would including 2 leather for a grip on the B12 really make it require dex/psy and sewing when its made of pure steel otherwise? Seems silly
Potjeh wrote:I can't take a moustacheless opponent seriously.

dagrimreefah wrote:Well, 19 months into playing, and NOW this is the most godawful, shittiest, laggiest game i've ever played. GG Jorbtard.
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