Cranny wrote:Xcom wrote:.....
I like very much they way you post. Thx, I learn from you.
Would you be so kind to post about what you think of the sliders?. Nature / industry and tradition / change I have clear, but the others no.
This might be going a bit offtopic but here it goes.
Every type of character should have Life regardless. I don't think death life slider is even used for anything but boosting life.
Explorer hunter
Full Civil
Full Industry
Full Peace / Marsh
Full Change / Tradition
Go from full change to full tradition as soon as the 64 exp and 100 MM. In death makes your explorer easier to recover. Full industry helps with feldspar and gray clay and no point having nature on explorers. You could before doing full Tradition pump Marshal to hunt easier but its honestly a luxury that you have to decide on your own if you feel confident about not losing your explorer.
Miner
Fulll Barb
Full Industry
Full Peace
Full Tradition
I can't confirm this but I hear that 60 UA on your miner is just enough to withstand one troll hit with armor so upps the survivability of your miner. But as soon as you have your 60 UA and maybe 20 smithing (no more smith as rings can boost enough) you should hit full tradition asap. In fact I make this a requirement before going down to lvl 5. Obviously full industry is needed before doing any ore mining and full barb helps with str and con.
Crafter farmer (farming skill and rest of crafting can be split up on 2 chars)
Full Civl
Full Nature
Full Peace
Full Change
Both the crafter and naturally the farmer should have full nature, farming and silk both need full nature.
Combat toons
Combat toons can be a bit tricky and subject to variation depending on the skill setup or situation your facing.
Death / Life
Death might be a option here as you can get more HHP dmg. But I have to little knowledge of pvp to pass good judgment on this slider in pvp scenarios and more Life is always good so might be the safer bet to go life if you don't know what your doing.
Day / Night
Draning hunger with a day or night slider is always a good way to FEP. I suggest putting your crafter on Night and Combat toon on day so can variate on who to pump and always have one guy getting the boost.
Civil / Barb
This ones tricky as you have to either choose less learning points and lose allot of INT for stealthing VS more CON and STR for more combat power.
Marsh / Peace
This ones a bit dependent on the way you pvp I guess. If your Melee Combat you probably want this one on full Marshal or you wont do enough sting dmg. UAC pvp setups probebly don't need extra dmg and can afford full peace or at least mid range.
Tradition / Change
Always go Change in Peaceful times and try getting in as meny Tradition points when war is brewing I guess.