Xcom wrote:( ( (Qsteel * 5 + Qleather) / 6 ) * 4 + 1.5 * Qhammer + 1.5 * Qanvil ) /7 = QModel
Thanks for sharing some knowledge

Xcom wrote:( ( (Qsteel * 5 + Qleather) / 6 ) * 4 + 1.5 * Qhammer + 1.5 * Qanvil ) /7 = QModel
Xcom wrote:I did some other odd stuff that might not fit in here but. I ate some raw troll meat Q 173 and got 207.9 hurt feps.
Im unsure of the math but will try and figure out how much that relates to in base Q.
Might also be a good idea to add that anvil hammer quality calculation to the wiki as well on the related links under metalworking.
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:Xcom wrote:I did some other odd stuff that might not fit in here but. I ate some raw troll meat Q 173 and got 207.9 hurt feps.
Im unsure of the math but will try and figure out how much that relates to in base Q.
Might also be a good idea to add that anvil hammer quality calculation to the wiki as well on the related links under metalworking.
What does cooked troll meat give?
Jalpha wrote:I believe in my interpretation of things.
Xcom wrote:I did some other odd stuff that might not fit in here but. I ate some raw troll meat Q 173 and got 207.9 hurt feps.
Im unsure of the math but will try and figure out how much that relates to in base Q.
Might also be a good idea to add that anvil hammer quality calculation to the wiki as well on the related links under metalworking.
Qmetal = ( 4 * QavrMats + 1.5 * Qanvil + 1.5 * Qhammer ) / 7
Xcom wrote:@ krikke93: I got the same. I guess could update on the wiki as well.
@ NOOBY93: The issue with having a fep food with both those stats causes issues. Who will you feed such a rare and valuable food to. The only person who would gain benefit eating that would be your crafter trying to gain both STR to do Smithing and PSY. But other foods like BBC and Cave Bulbs takes that role and does it better. You would also not feed this on a combat toon as getting in that psy on the combat toon ruins your chance of getting a proper useful stat as in the STR.